Planetside Software Forums

General => Terragen Discussion => Topic started by: Dune on July 18, 2022, 04:32:29 AM

Title: mesh displacement
Post by: Dune on July 18, 2022, 04:32:29 AM
I can't get mesh displacement to work on a population of, in this case, peat blocks. In fact I can, but the mesh is deformed on the base object, and even with a transform shader set to world, it won't spread the displacement across the pop in world space. Too bad, as I wanted to have all slightly different blocks.
So, here's my feature request; please, make this possible. It would be very handy, just like world opacity, to have world mesh displacement.
Title: Re: mesh displacement
Post by: Hannes on July 21, 2022, 01:06:09 AM
In fact this would be very cool. You could also create a large area of windblown grass for example, that would look much more realistic than with each instance moving on its own.
Title: Re: mesh displacement
Post by: Dune on July 21, 2022, 01:50:44 AM
Didn't even think of that, but it would indeed! But I think Matt is too busy doing other secret stuff 8)