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General => Image Sharing => Topic started by: Hannes on August 16, 2022, 06:03:13 AM

Title: An old man
Post by: Hannes on August 16, 2022, 06:03:13 AM
I recently found a nice free head bust model of an old man on Sketchfab. I made a texture to separate the shirt from the skin and applied a subsurface scattering material to the skin parts.
I then realized that the eyes were scanned as well and somehow looked dead. So I carefully cut out the faces where the eyes were and added my own eye models.
Then I created three hair simulations in 3ds Max (beard, peach fuzz and even nose hairs), meshed them and imported them into TG. I used another mesh for the lashes.

Making masks was a pain in the butt, since the texture wasn't the usual tidy one you can paint on, but a mess of fragments, almost like a puzzle. So I had to create my distribution masks by painting inside the viewport directly on the model.
Title: Re: An old man
Post by: Hannes on August 16, 2022, 08:30:52 AM
Just for fun I made sort of a clay render and found that the area between his lips looks nasty (see image "Grey").
So I cut out these faces, cleaned it up a bit and added some teeth.
Title: Re: An old man
Post by: Dune on August 16, 2022, 08:41:39 AM
;D  It's great! I really love this guy, he has something vulnerable. The teeth absolutely match him. I only think the beard fuzz is a little too thick. I have that sometimes as well (not me personally ;D ), but always assign a UV to the meshes, so I can play with the opacity from an image map shader; whitepoint down for wider/thicker hairs, whitepoint as is for thin hair. And my mask is a blurred 'pyramid'.
Title: Re: An old man
Post by: Hannes on August 16, 2022, 08:53:48 AM
Thanks, Ulco!!! You mean the single hairs of the beard are too thick? That wouldn't be a problem.
Title: Re: An old man
Post by: Hannes on August 16, 2022, 03:47:25 PM
In case you meant this, Ulco, I guess, you were absolutely right. I reduced the thickness of the hair objects to 50 %, and it looks way betternow (at least in my opinion).
Title: Re: An old man
Post by: Stormlord on August 16, 2022, 04:15:08 PM
Oh my goodness, it's ME !!!!!

STORMLORD
Title: Re: An old man
Post by: pixelpusher636 on August 16, 2022, 10:52:39 PM
Hannes this third update is spot on. Is this a hobby for you? You are professional grade, really, really good!
Title: Re: An old man
Post by: Dune on August 17, 2022, 01:42:54 AM
Yeah, Hannes, that exactly what I mean, and it's terrific now! The skin texture (SSS) is awesome too.
Title: Re: An old man
Post by: Hannes on August 17, 2022, 02:13:25 AM
Thanks a lot, guys!! :)
Title: Re: An old man
Post by: Hannes on August 17, 2022, 06:06:10 AM
I couldn't stop and made him some shaggy eyebrows. ;)
Title: Re: An old man
Post by: Hannes on August 17, 2022, 07:22:46 AM
OK, the last one. I thought, the eyebrows weren't dense enough.
Title: Re: An old man
Post by: mhaze on August 17, 2022, 08:01:21 AM
Brilliant!
Title: Re: An old man
Post by: Jo Kariboo on August 17, 2022, 09:32:20 PM
Impressive !
Title: Re: An old man
Post by: Hannes on August 18, 2022, 03:55:46 AM
Thanks guys!!
OK, here is the final last iteration (?). I reduced the thickness of the eyebrows and I wanted to see, how he looks with hair (on his head). The guy looks quite different somehow...
Title: Re: An old man
Post by: Dune on August 18, 2022, 08:17:53 AM
I think I like him better withouit hair, but it's an interesting addition. How many vertices do you use in the length of that hair? I always try to keep it low (4-6), as MB's grow wild with longer hair and more polys. A bit less reflection on the hair maybe, or higher roughness?
Title: Re: An old man
Post by: Hannes on August 18, 2022, 10:41:24 AM
Thanks Ulco!

Quote from: Dune on August 18, 2022, 08:17:53 AMHow many vertices do you use in the length of that hair?
Actually I have no idea. But it's quite a lot! The exported model of the hair on his head is almost 750MB. As TGO it's four to fivehundred.
Title: Re: An old man
Post by: Dune on August 18, 2022, 11:15:43 AM
That says a lot. Thanks. More than I usually dare do.
Title: Re: An old man
Post by: Hannes on August 18, 2022, 11:50:08 AM
I have to say, it takes a bit to load the scene, but it works surprisingly well.
Title: Re: An old man
Post by: Dune on August 19, 2022, 02:08:11 AM
Yeah, TG is great in loading heavy gear. I might reconsider my workflow, as I'm always a bit reluctant with my guys' and girls' hairdo's. Mostly not getting above 50MB for the hair.
Title: Re: An old man
Post by: Hannes on August 19, 2022, 02:18:45 AM
I guess, it depends on how close the camera is to the characters. I wouldn't make it too detailed either, when there is no need to. In my case, I would completely leave out the peach fuzz for example, and probably the beard stubbles, if I would see the guy from a certain distance. Some things can probably done with textures.
Title: Re: An old man
Post by: Dune on August 19, 2022, 06:19:25 AM
Absolutely. But I hardly ever use that many characters that TG would choke on an elaborate hair style, so I might as well add a bit more polys. Bald people are easier ;D
Title: Re: An old man
Post by: Hannes on August 19, 2022, 07:17:31 AM
Indeed! One of the very rare advantages of hair loss... ;)
Title: Re: An old man
Post by: Dune on August 19, 2022, 08:18:52 AM
;D Digital hairloss, that is!
Title: Re: An old man
Post by: Hannes on August 19, 2022, 08:23:06 AM
;D ;D ;D
Title: Re: An old man
Post by: KlausK on August 20, 2022, 09:03:37 PM
You are really good with the texturing stuff!
I like him with and without hair on his head. What I would work on a little bit more are the eyebrows.
They should "flow" more along the rim not sticking out like the beard hair, I think.
Anyway, really nice portrait.

CHeers, Klaus
Title: Re: An old man
Post by: Hannes on August 21, 2022, 05:12:42 AM
Quote from: KlausK on August 20, 2022, 09:03:37 PMThey should "flow" more along the rim not sticking out like the beard hair, I think.
You haven't seen my eyebrows in nature!! ;D  Seriously, I wanted to make them the way they are. I know a lot of older men with those scary facial forests... ;D
Title: Re: An old man
Post by: Stormlord on August 21, 2022, 05:31:43 AM
Quote from: Hannes on August 18, 2022, 11:50:08 AMI have to say, it takes a bit to load the scene, but it works surprisingly well.
I really need a new PC....!!!!

STORMLORD
(Your old man is stunning !)
Title: Re: An old man
Post by: Mahnmut on September 09, 2022, 06:53:21 AM
Fascinating! That man is a landscape of his own.
Title: Re: An old man
Post by: Hannes on September 09, 2022, 08:12:07 AM
Thank you!!! :)