This is a work in progress.
I'm pretty sure you will not see this mountain in the final. This render was just for fun.
There is a bug in it also. Maybe you can see it :)
Beautiful moody scenery Sjefen :)
Very nice rockshapes and surfacing. The snow distribution on the steep slopes is very well done, especially on the mountain in the mid-background. Alsno nice to see some crack-like displacements on that mountain. Did you use any crack-functions or did you use image-map based displacements (again, like in your fjord-image)?
The cloud placement and overall shape is very good, but maybe they could be a little bit more dense so they'll have more definition. They look a bit speckeled now I think.
The bug you're talking about is on the far left I guess? Intersect underlying? ;)
In conclusion a great image!
Martin
good mood !
yeah strange thing on the left... behind the cloud ^^
Great! Keep on!
I like the mood and the realism (although it is a WIP).
Thank you guys.
Quote from: Tangled-Universe on December 26, 2007, 08:03:50 AM
Did you use any crack-functions or did you use image-map based displacements (again, like in your fjord-image)?
It's image-map based displacements. Cool that you remember :)
Quote from: Tangled-Universe on December 26, 2007, 08:03:50 AM
The bug you're talking about is on the far left I guess? Intersect underlying? ;)
Correct. I didn't see it before the render was finished.
I'll hope I don't se this in the final.
How do you setup these image-based displacements, if I may ask?
They tend to give very messy and spiky displacements. Do you use crazybump generated bump-images? or do you work with color adjust-nodes? with both methods I had reasonable results, but not really compared to this :)
this is top quality.....my only critic is the cirrus layer on top....
nice work!
Quote from: dhavalmistry on December 26, 2007, 09:14:03 AM
this is top quality.....my only critic is the cirrus layer on top....
nice work!
It might be helpful if you explain what the crit is... ;)
Wonderful job, can't wait to see more.
Quote from: Tangled-Universe on December 26, 2007, 09:12:49 AM
How do you setup these image-based displacements, if I may ask?
I always try to make it as simple as possible. For the rock surface I find a nice rock image on the web and plug it to a
Image map shader and set the displacement to 2. The strength depends on the scene of course.
Quote from: sjefen on December 26, 2007, 09:55:29 AM
Quote from: Tangled-Universe on December 26, 2007, 09:12:49 AM
How do you setup these image-based displacements, if I may ask?
I always try to make it as simple as possible. For the rock surface I find a nice rock image on the web and plug it to a Image map shader and set the displacement to 2. The strength depends on the scene of course.
thats cheating ;)
The bug is on the far left. Otherwise I really like it, the low clouds could be slightly denser and I would either give the cirrus clouds more coverage or do away with them. Truth be told I like your POV as is, I wouldn't get rid of the mountain, but that is personal taste. Other than those suggestions, which are mostly personal taste, nicely done!
Very nice. And who cares about the bug; it's beautiful.
I agree with NWsenior07 for most part as I also like the mountain. The only crit I can suggest is adding more variation for the snow surfaces to give an appearance of different snow/ice thickness.
Really excellent snow here. I wonder what it looks like close-up though. I find it extremely difficult to create snow that looks good both far away and up=close. But anyway that doesn't diminish the accomplishment here - great realism. :)
- Oshyan
Quote from: Oshyan on December 26, 2007, 04:36:42 PM
Really excellent snow here. I wonder what it looks like close-up though. I find it extremely difficult to create snow that looks good both far away and up=close. But anyway that doesn't diminish the accomplishment here - great realism. :)
- Oshyan
Has anyone created good looking close-up snow that is to scale? I know I'm pulling my hair out trying to achieve it.
I've seen several examples that I thought were quite good. It depends a bit on what type of snow you're aiming for, too - fluffy, freshly fallen snow; older, icey snow; etc.
- Oshyan
Quote from: Oshyan on December 26, 2007, 07:29:24 PM
I've seen several examples that I thought were quite good. It depends a bit on what type of snow you're aiming for, too - fluffy, freshly fallen snow; older, icey snow; etc.
- Oshyan
Fluffy is what I'm looking for something that looks good with the toboggan model I built. That's why close up is important.
For fluffy snow I'd keep the small-scale detail low in my main snow layer, then add a child with very small-scale, grainy displacement, just like what you'd do to make sand. Alternatively you can use very small, dense fake stones. That should get you the look of individual snowflakes and smoothed terrain features that would be characteristic of newer snow.
- Oshyan
I'll give that a try and let you know/see how it turns out. I still plan to get the files to you for the shadow problem. :)