Hello dear fellow forum members.
It has been some time since I last used TG.
After my pc refused to load the newest nasa maps of Mars that I had been looking forward to (well, 11 gb) I decided to make some quick astro-fantasy pics instead,
here is the start. No claim to realism whatsoever.
Best Regards,
J
Yeah, I thought I remembered your name from somewhere ;)
I like the second render best. Good to see your work again. Keep coming!
Thanks!
my plan was to make rather quick and abstract pics, in order to save time...
Already I feel the call of the detail again.
Plants ar Wallis.
Cool!!! Very unusual images. I like that! Especially le petit prince!
It stretches the fantasy, they look pretty nice and spacy.
May I ask...
Why downloading the latest Mars Map?
Better use an older one and make it true color instead....
True Color Mars Map.jpg
My True Color Mars Map from 2014
https://planetside.co.uk/forums/index.php/topic,29354.msg288558.html#msg288558
Some renderings with the map.
STORMLORD
Thanks Hannes,
your space pics where one reason for me to try TG again after some years of Palaeo-modelling!
Thanks Stormlord,
I was not talking about Mars colour maps, but the latest displacement maps:
https://astrogeology.usgs.gov/search/map/Mars/Topography/HRSC_MOLA_Blend/Mars_HRSC_MOLA_BlendDEM_Global_200mp_v2
The best I could use in TG yet is this:
https://astrogeology.usgs.gov/search/map/Mars/GlobalSurveyor/MOLA/Mars_MGS_MOLA_DEM_mosaic_global_463m,
resulting in this:
https://planetside.co.uk/forums/index.php/topic,15070.msg288633.html#msg288633
so the new one would give more than twice the resolution for closer views, if I could get it to work.
After some frustrating attempts I decided to make some astro-fantasy instead, for now. And I am really happy with the results, especially the last one, I think I will explore that direction somewhat more.
Best Regards,
J
Hmm, not yet halloween...
The terrain looked somewhat apelike, I tried to enhance the effect with a populated object.
Kong meets anihilation.
I can imagine a less scary version of teh red veg.
Cheers,
J
This is very cool as well. Apeface indeed, great effect.
So cool!!!! ;D
Thank you, I do value your opinion!
The following picture is relies strongly on the great free objects the following artists and institutions provided via sketchfab, although i am not sure if all their contributions are still visible:
Sara Carena
Nik
Captain obvious
Thehydrous
RISD Nature lab
Mbari
youniqueideastudio
Michael Campagnaro
Digital atlas of ancient life
Chei UC San Diego
assetfactory
replika8 studios
Thanks!
I think the graphic/hard appearance is your intention, but I prefer the onces with the mysterious haze. This conglomerate of sponges and corals is great as a basis for an underwater scene, but that would be reality instead of the more arty approach you take.
Wow! This looks insanely cool!! I instantly thought, how would this "thing" look with subsurface scattering?
Thanks!
Yes, in this case it was my intention to make it look like the dry skeleton of a reef (for two reasons, first I have a hard time seeing pictures of happy reefs considering the situation we are really in, second I was not sure about how to get the correct colours and fine detail for living coral.
That thing is a planet with 2 populations and 13 hero objects.
Its been 6 years since I used TG frequently, so i missed all of the new subsurface scattering options. Where can I find that?
I also pondered creating a landscape using your human surfaces Hannes but could not get them to work.
Another question, although I kind of like the grainy look of the last image, which setting could reduce that?
Best regards,
J
Quote from: Mahnmut on September 09, 2022, 06:38:00 AMIts been 6 years since I used TG frequently, so i missed all of the new subsurface scattering options. Where can I find that?
I also pondered creating a landscape using your human surfaces Hannes but could not get them to work.
Another question, although I kind of like the grainy look of the last image, which setting could reduce that?
Are you referring to these subsurface scattering shaders of mine?:
https://planetside.co.uk/forums/index.php/topic,27382.0.html
Actually I don't think they work at all for landscapes. But I could imagine the skin shader for example might work for your objects. It might be a bit tedious to replace all shaders by mine (and don't forget to add your textures into the according image map shaders), but it's worth a try. Maybe you'll have to change the color of the decay tint (SSS skin (glass shader)/subsurface), since it's kind of pinkish, but maybe it looks good (somehow strangely organic?).
Regarding grain: depending on your lighting you might use a quite high anti aliasing value. There are some other settings in the "Edit sampling" tab, but I'm afraid I don't remember, which ones to edit. However, anti aliasing is a crucial factor. You shouldn't go less than 9 in this case, maybe even more...
Yes,
those are the ones I meant, and strangely organic is what I had in mind. First thing I tried was a population of eyeballs...
So, if I want subsurface scattering in TG that is the glass shader using PT, right? And your "flesh" is basically a reddish glass with a <1 coverage skin tone on top (plus a lot of detail and images I will probably not need at first for my strangely organic landscapes?
Much to try.
The great thing with surrealism is, it can be a bit off...
For now I make soem higher Quality renders of teh pics above after upgrading to tg4 creative.
Cheers!
By the way, I forgot how to embed a linked picture into a post...
https://flic.kr/p/2nKAQUB
Quote from: Mahnmut on September 09, 2022, 01:02:04 PMSo, if I want subsurface scattering in TG that is the glass shader using PT, right? And your "flesh" is basically a reddish glass with a <1 coverage skin tone on top
Basically that's it, yes. But it only works with path tracing.
Quote from: Mahnmut on September 09, 2022, 01:02:04 PMBy the way, I forgot how to embed a linked picture into a post...
Below the post you want to respond to, hit "Reply", and you'll see "Attachment and other options" below the field that's meant for posting answers.There you can attach images.
Thanks again!
I did not mean to belittle your achievement, just to state what it does in a way I can comprehend.
one of the things I like most about TG is that one can create something original while incorporating other peoples creations, like seeing my starfield in someone elses sky or trying to use your skinshader on a landscape.
concerning embedded pictures I meant how to make a picture that has na url for example at flickr show up in the text directly, as direct upload does not work with bigger tiffs.
Quote from: Mahnmut on September 09, 2022, 03:48:08 PMI did not mean to belittle your achievement, just to state what it does in a way I can comprehend.
No problem! I didn't take it like that.
Quote from: Mahnmut on September 09, 2022, 03:48:08 PMone of the things I like most about TG is that one can create something original while incorporating other peoples creations
Yes, that's really cool!!
Quote from: Mahnmut on September 09, 2022, 03:48:08 PMconcerning embedded pictures I meant how to make a picture that has na url for example at flickr show up in the text directly
Ah OK. Which makes perfectly sense, since you already attached images to your posts ::) ;D
Rendered bigger and upscaled with gigapixel AI,
interestingly there is a number written on on of the populated corals
(https://live.staticflickr.com/65535/52356567222_dc53a51697_h.jpg) (https://flic.kr/p/2nLz6mS)bleached4big0 (https://flic.kr/p/2nLz6mS) by JT (https://www.flickr.com/photos/61177681@N00/), on Flickr
Cheers,
J
??? Probably a scanned specimen from a collection. Interesting.
;D ;D ;D Cool!
Gigapixel AI is really cool!!! Since I have it, I upscaled a lot of older images of mine, that were smaller than Full HD.
Ok, maybe not so much an astro-fantasy, rather ophthalmo-fantasy,
but same level of surrealism.
Inspired by Hannes“ Old man and Dunes procedural eyes...
Not so happy with the clouds yet, and I could not achieve a convincing iris-fractal (tried stretching it vertically in the hope that it would appear radial on a sphere, but no luck yet.) Each eye is two spheres, the inner one slightly flattened with iris and pupil layers restricted by slope.
Looking up!
(https://live.staticflickr.com/65535/52375010130_b199aac44e_h.jpg)LookingUP (https://flic.kr/p/2nNcBN3) by JT (https://www.flickr.com/photos/61177681@N00/), on Flickr
;D ;D ;D Weird! And cool!!
Total durchgeknallt!
Absolutely overkill....
Aber so much over.... pretty cool !
STORMLORD
Great!
Hi again, invested 10 minutes in better easy clouds and some hours in the iris fractal.
At last I could build on dandelOs work again:
https://planetside.co.uk/forums/index.php/topic,15364.msg149478/topicseen.html#msg149478
Thanks in absentia!
(https://live.staticflickr.com/65535/52379999989_ff85f9aba0_h.jpg)LookingUp2 (https://flic.kr/p/2nNDc76) by JT (https://www.flickr.com/photos/61177681@N00/), on Flickr
Very nice update! That Dandel0-method is indeed very handy.
Quote from: Mahnmut on September 14, 2022, 12:18:09 PMRendered bigger and upscaled with gigapixel AI,
interestingly there is a number written on on of the populated corals
(https://live.staticflickr.com/65535/52356567222_dc53a51697_h.jpg) (https://flic.kr/p/2nLz6mS)bleached4big0 (https://flic.kr/p/2nLz6mS) by JT (https://www.flickr.com/photos/61177681@N00/), on Flickr
Cheers,
J
Looks like a date maybe. 4.5.20
Thanks Dune!
I just realized that the polyspheres subdivisions show quite clearly here, but I like it as it is. The other kind of sphere di not work at all with the method.
Pixelpusher, that date would be astonishingly recent. Maybe, maybe only a catalog number, what surprised me most was the quality of the render (even before upscaling), because in the earlier smaller versions I simply had not noticed that there was a number at all.
What do you think of the renders beside that?
Polyspheres can't have too much displacement, that's the trouble.