Well, one more then. Experimenting with polyspheres for rocks, and this came out. So the base is an octahedron with an image map for its displacement. Then a population of mesh-modified polyspheres projected from above. The eyes are just voronoi (red node) noise based. Only the veins in the eyes are from blue node voronoi. The eyes are subsurface scattered through a glass shader, the rest is not.
The hanging mosses pop are projected from below onto the octahedron.
And some stuff to make it funny.
;D ;D ;D ;D So cool!! Love it. So the eyes are completely procedural? All in all a very cool setup.
Love it!
Yeah, procedural. Voronoi billows 1 octave and some color adjusts, multiply complement, masking and such.
Procedural eyes and a peeing dictator! Brilliant!! ;D ;D ;D
I like the surrealism of it!
and making eyes procedurally is quite an accomplishment.
I wonder if some tweak of the same fractal that gives the eye color could give them more 3d shape?
The Worshippers are a nice addition.
*off to grow some eyeballs...*
Cheers,
J
:)
Very creative dune! Always admire how your creativity and Terragen mastery merge to create these types of images. The eyes are very cool.
Quote from: Mahnmut on September 20, 2022, 03:27:28 PMI wonder if some tweak of the same fractal that gives the eye color could give them more 3d shape?
I did use a softer version of the fractal to pop the eyes a bit, but not so much. The problem with popping is that the spherical blob of white that makes the pupil or eye changes location after displacing; in other words, if you use the prime blob to displace, the texture on top of that displacement will be different from the original center.
As Pixelpusher said.... very creative and original !
Love it!
This is definitely the weirdest picture I've seen in many months!