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General => Terragen Discussion => Topic started by: Nala1977 on January 29, 2023, 03:44:36 AM

Title: is there a way to speed up water rendring?
Post by: Nala1977 on January 29, 2023, 03:44:36 AM
Hey guys its always been a problem for me, rendering water
like the whole image terrain wise, even if its super complicated with lots of compute nodes takes maximum 30 minutes while the water part with a bit of transparency takes over 7 hours...i mean is there any parameter that can be adjusted to speed up the rendering of water?

Title: Re: is there a way to speed up water rendring?
Post by: WAS on January 29, 2023, 01:16:19 PM
A method I use is merging with a non-transparent surface where you don't see any translucency further away from the camera with a distance shader. But not always good if reflections aren't right. 
Title: Re: is there a way to speed up water rendring?
Post by: Dune on January 30, 2023, 02:13:36 AM
I wish there were a method...
Title: Re: is there a way to speed up water rendring?
Post by: Hannes on January 30, 2023, 08:50:24 AM
Another thing I noticed that increases render times for water a lot is the viewing angle (even without using transparency). If you have a scene where you have a very flat angle to look at the water surface it takes a lot of time to compute the reflection as opposed to looking down at the water from above.