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General => Image Sharing => Topic started by: Hannes on March 02, 2023, 02:25:22 AM

Title: On stage
Post by: Hannes on March 02, 2023, 02:25:22 AM
I had the idea for this one, when I woke up one morning. Just the phase between sleep and awakeness.
It's more or less the sequel of my "Rehearsal" image. But the band replaced the drummer, because he was constantly stoned. They have a new lead singer and a background vocalist.
Title: Re: On stage
Post by: Dune on March 02, 2023, 04:17:54 AM
And now for something completely different... Very cool! I guess this would be nice from between the audience with heavy blur in front as well.
Title: Re: On stage
Post by: Hannes on March 02, 2023, 04:32:58 AM
Thanks, Ulco! Good idea!!
Title: Re: On stage
Post by: schmeerlap on March 02, 2023, 09:24:11 AM
Great scene building and great lighting. Another idea would be to have a girl sitting on the shoulders of a guy, waving her arms.
Like I used to do  :-[ :-[ :-[

These past few days I've had a punk rock band persistently shouting "We live by the river!" in my head. Do shut up, John. And take your pills.
Title: Re: On stage
Post by: masonspappy on March 02, 2023, 03:25:29 PM
!!!FREEBIRD!!!

(you get it or you don't..... ;D  )
Title: Re: On stage
Post by: Hannes on March 02, 2023, 05:44:53 PM
Lynyrd Skynyrd?
I gotta admit, that, if it's what you meant, I haven't heard it. I googled it.
I really love to say, I might be a tad too young for it... (Turning 62 in june...)

No, not really an excuse. Actually I'm more into progressive rock stuff. Pink Floyd, Yes, Genesis (older stuff) etc.
Title: Re: On stage
Post by: masonspappy on March 02, 2023, 07:53:49 PM
Lynyrd Skynyrd? , Absolutely!

I'm 68 and go back just a little bit further and am still a fan of Pink Floyd, Genesis, Boston, etc.
But I still like Moby and some of AWOL Nation's older stuff.

Anyway, I did like the image!
Title: Re: On stage
Post by: Dune on March 03, 2023, 01:37:50 AM
Cool, so we have the same taste in music, and I am right in the middle. Lots of people 'our age' say you're only mature if you like classical music. I always feel like my life is ending if I hear it, no matter how well composed. It makes me sad. The only classical music I like is Satie (which my wife plays on the piano). A bit strange and unconventional, taking you into unknown territory.
Title: Re: On stage
Post by: Hannes on March 03, 2023, 05:24:49 AM
Interesting. When I was a boy, my brother, who's seven years older than me only listened to classical music. So I heard a lot of it. But my brother's friend was a die hard prog rock fan. And so I found it very cool to hear something like Emerson, Lake & Palmer, who used classical stuff in Rock music.
Title: Re: On stage
Post by: KlausK on March 03, 2023, 06:28:25 AM
That`s a cool cool sujet, Hannes!
Even though the "crowd" doesn`t look overly enthusiastic :] and ticket sales also did not go through the roof, I`d say. 8) 
They actually behave more like a audience listening to a classical performance rather than a rock show. Or are they all 60+ and can`t barely move ::)

I was wondering about the spot lights. Did you place them one by one in TG or did you import nulls/placeholders from 3DSMax?
And how long did that image take to render approximately with all the visible light cones?

ps:
Btw, I had tried to build some of the stage designs I did back in the days for theatre plays in TG, but failed miserably :P I just could not keep myself going in this GUI. But I guess it`s just not made for that, right. Using a dedicated 3D program was the way to go for me.

CHeers, Klaus
Title: Re: On stage
Post by: Hannes on March 03, 2023, 07:03:43 AM
Thanks a lot, Klaus!
Well, you're right, it's quite an ignorant audience. Or the band sucks. ;)
I used what I had. To avoid too much identical instances (unfortunately some are noticeable) I had 18 populations of different people and a few single higher resolution ones near the camera.

Actually I loaded the stage into 3ds max and placed spotlights wherever I needed them. Then I exported the lights as FBX scene and imported it into my scene. So far it was easy. Too bad the lights weren't spotlights in TG, just lightsources (omni lights), so I had to replace some of them and rotated them correctly (only the actual spots). Quite some fiddly work...

It took about 9 hrs to render in 3K.

I took the challenge to render such a scene in TG. Yes, it can be done. The biggest problem is the handling of things. Once you have rotated a spot for example, the rotation handles sometimes become quite unpredictable as I already mentioned in this thread:
https://planetside.co.uk/forums/index.php/topic,29602.msg290087.html#msg290087

And a grouping feature or the possibility to link objects to other ones would be very helpful. I think, this is really the problem with Terragen. There are some features, that would be essential, and they aren't implemented yet, which makes it very hard for new users to get around these problems. You need a lot of experience to find (or remember) solutions, and a lot of times they don't sound logical, but they work.

Title: Re: On stage
Post by: Hannes on March 03, 2023, 07:10:36 AM
By the way, I rendered a view from behind. I rearranged (and replaced some things. I also switched off the lightsources from behind to focus on the six main spots.
Right now I'm doing some tests following Ulco's idea of a view from within the crowd with a little DOF.
Title: Re: On stage
Post by: Dune on March 03, 2023, 07:49:07 AM
This is also pretty awesome!

Yeah, ELP, great stuff!
Title: Re: On stage
Post by: KlausK on March 06, 2023, 06:03:24 AM
@Hannes, thanks for describing your workflow.

This view from backstage is really nice, too.

Quote from: Hannes on March 03, 2023, 07:03:43 AMThe biggest problem is the handling of things
I guess, TG was never ment to do a lot of handling of objects. Rocks, plants and skies, more or less. Backdrops, Panoramas, Skyboxes for compositing.

And I personally do not think that TG gets that kind of workflow enhancements anytime soon - if at all. But what do  I know, since there is no public development roadmap it`s all speculative. The GPU render Matt posted makes me think, that this is where most of his work time hours will go. Pushing basically everything else to the back...we`ll see (maybe).


I really appreciate to watch people like you put in the effort to work on these themes.
My attention span is simply too short timed :-\

Looking forward to the next iteration :o

CHeers, Klaus
Title: Re: On stage
Post by: masonspappy on March 06, 2023, 08:40:24 AM
Nice! You don't see backstage views too often.
Nitpick: looks like bongos on right are floating?
Title: Re: On stage
Post by: Hannes on March 06, 2023, 08:57:34 AM
Thank you, Masonspappy!!

Quote from: masonspappy on March 06, 2023, 08:40:24 AMNitpick: looks like bongos on right are floating?
Nope! See attached image. :) The congas are on a stand.
Title: Re: On stage
Post by: masonspappy on March 06, 2023, 10:25:08 AM
I "Stand" corrected !
Title: Re: On stage
Post by: Hannes on March 06, 2023, 10:35:59 AM
;D ;D ;D ;D
Title: Re: On stage
Post by: Dune on March 07, 2023, 02:12:45 AM
You have a way with language recently ;D ;D
Title: Re: On stage
Post by: Hannes on March 08, 2023, 01:57:02 AM
An open air situation. I added a lot of more lights (by hand!!! ::) ), and of course a lot of people. I spent quite some time posing characters (lo res for the background and higher quality for the foreground) to make the audience look like they're having fun.
Unfortunately I couldn't get rid of the noise in the light beams. I could have used even higher quality settings, but I was afraid of the rendertimes...
Title: Re: On stage
Post by: Dune on March 08, 2023, 02:38:52 AM
Aweseome, it really shows they're having fun. Crowd is great too. Too bad about the grain, it's probably a heavy metal band playing rough sounds. Did you try to reduce the pixel noise threshold? I mainly use AA6, but almost always have to reduce the PNT to 0.03 to loose the grain with the robust sampler, even with cloud quality at 1 or 2.
Title: Re: On stage
Post by: Hannes on March 08, 2023, 02:48:34 AM
Thanks Ulco!! No, I haven't tried yet. I gotta admit that I haven't really understood this pixel noise threshold thing so far, but I'll try. Thanks for the tip!
Title: Re: On stage
Post by: Hannes on March 08, 2023, 03:20:38 AM
Hmmmm... my PNT WAS already at 0.03... ???
Title: Re: On stage
Post by: Dune on March 08, 2023, 03:49:39 AM
Then maybe you had AA8? Noise is often a problem, I have to admit. Atmo samples up? Though I wouldn't know what the atmo would have to do with such close-up scene....
ah, maybe one of the light variables should be turned off, I just remembered. Glow? Shadow?
Title: Re: On stage
Post by: Hannes on March 08, 2023, 04:53:58 AM
Quote from: Dune on March 08, 2023, 03:49:39 AMThen maybe you had AA8? Noise is often a problem, I have to admit. Atmo samples up? Though I wouldn't know what the atmo would have to do with such close-up scene....
ah, maybe one of the light variables should be turned off, I just remembered. Glow? Shadow?
Well, I had AA9. Do you mean, I should decrease to 6 to get less noise?
And I think turning off glow or shadows wouldn't be very helpful, since they are crucial values for this kind of image. However, I know, that additional lightsources were always quite problematic in terms of noise.
Title: Re: On stage
Post by: Hannes on March 08, 2023, 04:58:25 AM
OK, I just set AA to 6 and found that the PNT automatically changed into 0.05. So I'll render the next one (another stage view of the last open air scene) with AA6 and PNT set to 0.03. Let's see, if this helps.
Title: Re: On stage
Post by: KlausK on March 08, 2023, 05:36:50 AM
Hi Hannes, ! ROCK ON !

Remember this?

https://planetside.co.uk/forums/index.php/topic,23919.0.html

There were a few discussions about spot lights and visible light cones back then.
This was my take at it. Perhaps that helps...

CHeers, Klaus
Title: Re: On stage
Post by: Hannes on March 08, 2023, 06:31:51 AM
Oh thank you, Klaus! I forgot about this thread. Or maybe I missed it. The idea of multiple spotlights at the same location with different settings producing almost noise free light cones sounds fantastic!


I have 76 spotlights in this scene.... :o

...maybe I'll denoise it in post... ;)
Anyway thank you! It's good to know next time I'll do something with (way less) spotlights.
Title: Re: On stage
Post by: Hannes on March 09, 2023, 07:54:36 AM
Quote from: Hannes on March 08, 2023, 04:58:25 AMSo I'll render the next one (another stage view of the last open air scene) with AA6 and PNT set to 0.03. Let's see, if this helps.
Well, it didn't really help. I decided to denoise the light cones in post.
Additionally I created a bump map for the cymbals, which made them look more real. And I added some food and a beverage. This wasn't my best decision, since this bloody pint took me more than 3 hours to render! Only the beer!! However, it showed me, that the prospect of beer makes me quite patient.
Title: Re: On stage
Post by: Dune on March 09, 2023, 08:29:28 AM
Wow, terrific! Crowd is even bigger so it seems. Too bad about the noise, but post works. The beer is worth the waiting time!
Title: Re: On stage
Post by: Hannes on March 09, 2023, 08:42:44 AM
Quote from: Dune on March 09, 2023, 08:29:28 AMThe beer is worth the waiting time!
Always!! ;) ;D
Thank you, Ulco! :)
Title: Re: On stage
Post by: pixelpusher636 on March 09, 2023, 09:28:59 PM
This is so different and so great it makes me want to curse! But I know that's frowned upon in a public forum so I'll just say F' this is fantastic Hannes! So original, and I like it as much as the original "Rehearsal" render.
Title: Re: On stage
Post by: Hannes on March 10, 2023, 02:09:12 AM
;D ;D ;D ;D
Thanks a f...n' lot, Jay!!! ;)