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General => Image Sharing => Topic started by: Mahnmut on April 10, 2023, 12:18:52 PM

Title: Cathedral
Post by: Mahnmut on April 10, 2023, 12:18:52 PM
Hello together,
some architecture for a change.
Inspired by a dream scene (which didn´t resemble the final render in the least) I tried to make a realy big cathedral. The model is based on a creative commons cathedral model by Tabitown via skethfab, thanks for that! I changed it a bit, mainly opening and closing windows and rearranging tracery.
I could not get the model to accept surface displacement or textures, so in order to make it look less smooth I lowered the micropoly detail to 0.2.
Looks good in my eyes, but far from the impression of scale I aimed for, with a hazy horizon inside the building.
Will have to tweak it a bit more.until then, what do you think, how big does it look? About normal cathedral size I think?
(https://live.staticflickr.com/65535/52807576588_5ab590ac71_o.jpg)
Best Regards,
J
Title: Re: Cathedral
Post by: masonspappy on April 10, 2023, 08:33:14 PM
It's looking good - really curious how the finished result will turn out.
Just curious, how were you trying to accomplish the displacement and textures?  Using PBR files that came with the model? Or trying to set it up nodes?
Title: Re: Cathedral
Post by: Dune on April 11, 2023, 02:08:21 AM
Greatscene, very dramatic lighting, I think if you put a person in there and have it slightly smaller than it should be, you get a really overwhelming and a bit uncanny cathedral.
No UV? Did you try taking it through Poseray and have it UV'd? Best would probably cubic if it's one mesh. And then texture with some mix of bladdering paint and concrete, or mosses on a wall (merging default shaders in object with a world PF as controller). Some world PF bump (and of course UV spaced bump if it's UV'd) would also be possible. Worth to pursue anyway.
Title: Re: Cathedral
Post by: schmeerlap on April 11, 2023, 10:54:28 AM
Excellent atmospherics and lighting. The foreground displaced ground makes me think the cathedral is desolate with nature taking over, if that is the intended effect maybe add some plants, weeds, etc.
I would never attempt anything architectural like this in Terragen. I would build the scene in Blender where one could make use of procedural texturing. But bravo to you for attempting this in Terragen.
Title: Re: Cathedral
Post by: Mahnmut on April 11, 2023, 01:24:46 PM
Hi and thanks!
I have used blender mainly to create shapes for 3d printing, never got around to texturing and UV mapping.
The model came with brickwall- window- and other textures I did not care for much, I just wanted to break the plastik-perfect surface of the pure model, trying to apply a powerfractal-displaced surface-layer (forgot about the worldspace-option though). Acutally I quite like the look the low poly count gives, and it saves on rendertime.
Until now I only tinkered with the architecture, improving details I did not like, see below.
The original idea was a truly immense cathedral, so its not moss and grasses I intend to put there, but forests, lakes and Mountains.
lets see how that goes.
Best regards,
J
(https://live.staticflickr.com/65535/52809371007_74e64cdb0a_o.jpg)
Title: Re: Cathedral
Post by: Mahnmut on April 14, 2023, 05:17:30 PM
Did someone just say pillars to big for the terrain?
There is no such thing...
Still tweaking, but getting closer to the original idea:(https://live.staticflickr.com/65535/52817713256_1837f9cbb5_o.jpg)
Title: Re: Cathedral
Post by: schmeerlap on April 14, 2023, 07:51:29 PM
It's coming along ginormously well.  ;D
In the land of Titans our raison d'etre is to be trod on.
Title: Re: Cathedral
Post by: Dune on April 15, 2023, 01:19:09 AM
Great! But you have to have the grass rotate with the terrain!
Title: Re: Cathedral
Post by: Mahnmut on April 15, 2023, 04:30:17 AM
Yeah, thats the reason why Titans go to church in Wellingtons.

Ulco, your are of course right about the grass. I am still trying to unite realistic foreground detail, a midground for sense of scale, somewhat wild landscape and atmosphere lighting. Didn´t make a version yet where I like all of the above, but getting closer.
Cheers,
J(https://live.staticflickr.com/65535/52818035922_5b64c258ce_o.jpg)

(https://live.staticflickr.com/65535/52818609481_624e026c68_o.jpg)
Title: Re: Cathedral
Post by: Dune on April 15, 2023, 05:06:04 AM
It's getting awesome. You'd also need an airplane or a flock of birds flying around. Enough space for those!
Title: Re: Cathedral
Post by: schmeerlap on April 15, 2023, 08:47:50 AM
Quote from: Dune on April 15, 2023, 05:06:04 AMIt's getting awesome.
Absolutely. I can also imagine clouds under the roof.
Title: Re: Cathedral
Post by: Mahnmut on April 15, 2023, 02:47:18 PM
Thanks!
Coming closer all the time.
Added some detail, a weak shadowless sun for more depth, overdid it with the rays (by adding the atmosphere render several times in postwork)
Clouds did not work well yet, they mess with the lighting and vice versa. Just like in real life, just that here I could not make them look real inside the building.
Cheers,
J
(https://live.staticflickr.com/65535/52820012308_517bd3b6d7_o.jpg%5B)
Title: Re: Cathedral
Post by: aknight0 on April 16, 2023, 12:04:47 PM
This is looking really cool, I like the rays!  One of the previous renders had sun rays hitting the ground far away, I think that helped with distance and scale a lot.  Maybe a boat out on the water?
Title: Re: Cathedral
Post by: Mahnmut on April 18, 2023, 02:08:03 PM
Thanks!
that version also has sunlight on the far ground, that just gets lost in the exaggerated haze.
I will tinker with it some more, but maybe after some days off screen. mabe not ;)
Title: Re: Cathedral
Post by: Mahnmut on April 18, 2023, 04:28:54 PM
Well, I tinkered a bit today.
No new render, just added the Atmosphere render less agressively in postwork. (More "add", less "dodge" in the layer options. So the sunlit far ground is just barely visible..
Still no inhabitants be they bird or boats, they are all afraid of titan churchgoers in rubber boots.
(https://live.staticflickr.com/65535/52828138209_2d5a417b9d_o.jpg)
Title: Re: Cathedral
Post by: KlausK on April 18, 2023, 06:48:50 PM
OK, all the remarks already made aside, here are my two cents:

- I really like the idea and the renders so far ;D

Since English is not my first language this might sound somehow harsh or arrogant even.
Not intended. Sorry if it does.

Everyones perception of "reality" is different and I have to say that in my mind your idea is not
coming across as strong and powerful as it might.

First thing is the perspective aka the point of view you put the viewer in.
To get a feeling of the gigantic height of the cathedral looking up a bit more would help.
Also or else, some sort of barrel distortion on the lens would make the columns converge more reaching upwards.
Like taking a picture from streetlevel straight up along a scyscraper.

For me the dimensions do not really show. The darker trees at the foot of the left column, the trees on the hills behind the grass field and the grass itself. I think the perspective is too flat, everything seems too close together even though the greens alone should cover quite some distance.

Maybe that`s why others ask for birds and boats etc. There is not really something in there which gives the viewer a sense of scale relations. If you want to tell us the grass in the foreground is a few centimeters high you should give us something which indicates that. Just for a test put a "real size" human figure in the foreground and check what it is doing to the view.

Another thing might be the use of colour here. Perhaps break up the greens with a bit of air perspective - everything getting slightly more blue-ish and more washed out the farther away it goes. That would create more depth and feeling of distance as well.

Right, before I go too far with my comments I`ll leave at that.
These are just some points that would make my brain click to your intent more.

Ist immer ein bisschen schwierig mit der Kritik in einem Forum.
Aber sei versichert, dass ich nur soviel zu Deinen Bildern schreibe, weil ich die Idee und das bisherige Ergebnis richtig Klasse finde!

CHeers, Klaus
Title: Re: Cathedral
Post by: Mahnmut on April 19, 2023, 02:06:31 PM
Thanks Klaus for the input, I see what you mean.
I just decided to spend a little less of my time at the computer, but I will surely come back to that image.
Some of the things you recommend I already tried to achieve, against some of it I decided. There are also some !double binds" ivolved that are hard to resolve.

- Looking up and seeing the real close foreground is not easy, thats why I inserted the branches in the upper left corner. Some flowers or similar could also help the foreground.
-Planes I don not want, boat perhaps, flock of birds Ok, Hannes has provided one, but its to chaotic for the mood I intend. Thought about a stone watchtower on the hill in the middle.
-Clouds I could not make look good yet.
Title: Re: Cathedral
Post by: Mahnmut on April 19, 2023, 02:24:19 PM
Concerning air perspective its also complicated, if I make the atmosphere so dense that it shows strongly in the midground, the background disappears in the mist.
A problem that I also have with my mars pics, I want to keep all that beautiful detail, and at the same time make it look realistically big.
The sizes of the trees I will have to look at again.
Another thught concerning the point of view: I aimed more for the vast distance than the immense height.
Give me some time, there will be more iterations.
Schönen Gruß,
J