Planetside Software Forums

General => Image Sharing => Topic started by: dman66 on September 10, 2023, 06:38:37 PM

Title: Desert World
Post by: dman66 on September 10, 2023, 06:38:37 PM
This is an old render that I'd like to try recreating the world in tg4. I lost the files but found the image in an old backup drive but not the Terragen file. Image is from 2009 and I have no idea how I created the terrain back then. Probably TG2 or even classic. Any ideas how I could achieve this in Terragen 4? Happy I can recreate the bush distribution and the other planet but the terrain? Not wanting to create a perfect copy just similar.
Title: Re: Desert World
Post by: Dune on September 11, 2023, 01:33:22 AM
Just use a twist and shear after you have displaced some mountains.
Title: Re: Desert World
Post by: dman66 on September 11, 2023, 02:19:38 AM
Thank you. I actually was thinking that might be it.
Title: Re: Desert World
Post by: Dune on September 12, 2023, 02:25:02 AM
Here's another way of experimenting with displacements. This is the sort of thing that I did all the time.
Title: Re: Desert World
Post by: Stormlord on September 12, 2023, 03:27:21 PM
All the time... LOL....

Other Warps by Dune.jpg
STORMLORD
Title: Re: Desert World
Post by: Dune on September 13, 2023, 02:04:28 AM
Yeah, well, I did sleep 8 hours or so :P

With this kind of experimenting it's important to notice flaws, like overlapping ground, and spikes, but interesting results can be had. You can also line up some displacements and have it made into color by using a displacement to scalar and have a few of those lines and mix them, displace that, whatever.......

And use masking by PF or slope (after a compute terrain, or compute normal), then mix, etc.