The Junk Shop demo scene.
The context behind doing this was that I did a conversion of the scene for the BlendertoArnold plugin so out of curiosity I wondered if TG could make this scene look good despite it being rather unconventional for this software.
For the hair I meshed the strands and exported the hair mesh out of Blender, it was 2GB just by itself.
Lighting is as close as I could get it before I got bored and too annoyed by the moving and adjusting of the individual lights (the original scene has a lot of lights).
Shading was surprisingly nice as it created all surface shaders where I just needed to search and plugin the maps without too much trouble. Found out there was a glass shader with this scene xd
Overall I think it did pretty well. Glass is a particular pain point for the renderer, it takes much more time than anything else.
Did 3 sets of 2 cameras: 1 set on standard renderer with raytracing and deferred shading (avg 40 min render time), 1 set on pathtracing mode (avg 4 hour render time), and then a 3rd set for fun with just the standard renderer but no raytracing and deferred shading (avg 30 min render time).
the last images
Cute. Took me a while to realize the girl is wearing a colander on her head. ;D
Quote from: masonspappy on September 05, 2024, 08:54:31 AMCute. Took me a while to realize the girl is wearing a colander on her head. ;D
She also has no body. Really confused me the first time I thought I hadn't exported it right haha
wow
thats all
wow
Looks pretty nice..... must have been a lot of textures in the final file !
Quote from: pclavett on October 14, 2024, 08:39:06 PMLooks pretty nice..... must have been a lot of textures in the final file !
Haha indeed there were a lot of textures to connect. A bit of a tedious process but having the materials already set up with the default shader.