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General => Terragen Discussion => Topic started by: AlianaAR on October 08, 2024, 11:41:27 AM

Title: Clip Mapped Transparant Images?
Post by: AlianaAR on October 08, 2024, 11:41:27 AM
What kind of shader and what boxes need to be checked inside settings can I use to get the transparent pixels in a .png image to work? I'm trying to place an item into my scene that doesn't need to be 3D. It's an image with the subject in it but everything I try the renders the transparent pixels as solid black. What's my error here? Tried doing this with a plane.
Title: Re: Clip Mapped Transparant Images?
Post by: Kevin Kipper on October 08, 2024, 12:37:12 PM
You can use a Card object to map images with alpha channels, and then populate them across the terrain if you wish.
https://planetside.co.uk/wiki/index.php?title=Card

If your PNG file has an alpha channel and you're using the Default shader, make sure that under the Opacity tab, the image has been assigned and the Use alpha channel checkbox has been checked.  This accounts for the transparency you're looking for.  You'll also need to assign the image map to the Colour image or Luminosity image parameters on the Colour tab in order for the surface to use the colour values in the image.
Title: Re: Clip Mapped Transparant Images?
Post by: AlianaAR on October 08, 2024, 01:27:02 PM
GOT IT!!!! THANK YOU!!!!