Hello, I have a space scene where the camera moves million of miles.
I need to scale this movement down as it's not viable to have this movement in Maya/NukeX. Realistically, i need the to scale the millions of miles to a couple of metres.
I have tried exporting the camera and exporting an FBX scene where I can scale the camera down, however this hasn't worked.
I have tried all of the different scale factors when exporting a camera out but the distance the camera moves is always the same. Does anyone have any experience with this?
I have attached pics of the camera export settings in Terragen and the Camera end position in Maya to give a better perspective.
I'm following up here after the conversation on Discord.
There seems to be an issue with using the custom scale factor on this FBX exporter. The suggested workaround is to scale the camera in the destination app, for example by using a Group in Maya or an Axis node in Nuke.
Millions of miles? Sounds like you're flying through a solar system?
Matt is right, get the scale working in Maya first, then export that camera to TG. You may need a further scale factor when you export the camera to get the scene looking right.
Maya is not great at huge scene scales. I remmeber a show that had a pretty detailed layout of a section of Edinburgh that was modelled at real world scale. Due to floating point errors animation was going nuts and had to be baked at the origin then moved to its final location, so make sure any "hero" anim takes place at the origin.
Don't think you need to go as low as a couple of metres, but I'd have to experiment with something like this, but couldn't say for sure.
Thinking about this, if I was doing something like a fly through of the solar system then coming to Earth and ending on a landscape, I'd consider splitting the anim into two sections - at different scales and blending the two.