I have come across several scenarios where the populations go outside the population boundary or population area....
any ideas??...
I've seen the same thing. By playing around with this, I have only figured two things -
1. It's necessary to put the last shader into the population.
2. Even with #1 in place, I've seen strange, excessive, extreme or out of kilter displacements cause the objects to settle all over the place.
Hence, I think it's because of the displacements.
I have seen this as well; however, the distant images are hardly visible.
This may be due to object offsets. What does it look like from a lower camera angle? Perhaps a look at the .tgd would help to see if it's a bug or not.
- Oshyan
Is the population centre a long way below the surface of the terrain? Possibly parallax errors? (Would have to be a big difference in altitude)
If you measure the spread of the objects does it match the size specified in the population?