Hey all
I'm not sure if anyone has used the same method, I've never seen a post about it so I guess not, or its been to simple to post.
Two Known Issues: Displacement is waay to high, and therefore looks un-realistic
Water + the Displacements = errors lol
(http://img262.imageshack.us/img262/9969/planetarydisplacementzj1.png)
And of course: C&C Welcome
You should (or are you?) just use the planet shader, in my opinion.
it is a planet surface shader (I guess i wasnt clear on this point)
What my Aim is, is to make a clip so the shader looks better at closer angles such as that
I'm not sure I quite understand what you are trying to achieve. Are you trying to add a powerfractal displacment in addition to the planet shader?
Yes, basicly
Just not as high displacement as that
What I want to create from it is a more detailed looking view from that angle, by using extra displacements
So are you planning one using output from the planet shader to control the displacement distribution?
No, I'm trying to use Planet Shader for the Colour Distribution,
Then to use Displacements to create the..well..the Planets displacements heh
Quote from: zionner on January 09, 2008, 03:27:32 PM
Water + the Displacements = errors lol
you got that right....:D
this one reminds me of the DVD cover of the documentary series "Planet Earth" by Discovery Channel....
Quote from: zionner on January 09, 2008, 04:45:23 PM
No, I'm trying to use Planet Shader for the Colour Distribution,
Then to use Displacements to create the..well..the Planets displacements heh
Don't you want the colors and the displacement to coincide to some degree?
Well, That should be acheived by the options avalible in the Planet Shader Settings, where you set the setting for the colours, you just need to tweak it till it fits your displacement