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General => Open Discussion => Topic started by: rosebl on October 28, 2025, 11:01:20 PM

Title: Realistic morning fog in Terragen 4
Post by: rosebl on October 28, 2025, 11:01:20 PM
Hi everyone,
I'm experimenting with atmosphere settings in Terragen 4 and trying to create a realistic early morning scene — with soft fog that gently catches and diffuses the sunlight. However, my results either look too dense and flat or too transparent to be noticeable.
Could anyone share specific tips or node setups for achieving natural-looking fog that interacts believably with light rays and terrain? I'd love to know what works best — especially for rendering scenes with forests or lakes at sunrise. 
Thanks!
Retro Bowl (https://retrobowlplus.com/)
Title: Re: Realistic morning fog in Terragen 4
Post by: Dune on October 29, 2025, 03:12:21 AM
Just a low v2 (rightclick, create v2 cloudlayer) cloud layer would do, say 100m high, set at 45m altitude, with a smallish cloud fractal and enough density. Thin the cloud density to a subtle mist. That may need some experimentation, as you say it's either too thick or too thin. Taper top and base can be unchecked for full height of the layer, especially if your camera is within it.
To avoid grain, I'd set quality to one and if needed in render settings customise sampling (if using AA6, you could set it to 0.03). Do show us what you accomplish!