Planetside Software Forums

General => Terragen Discussion => Topic started by: erectportrait on December 17, 2025, 09:08:28 PM

Title: Complex interaction between heightfield resolution, fractal detail, and displace
Post by: erectportrait on December 17, 2025, 09:08:28 PM
Hi everyone,
I'm working on a large-scale Terragen scene (planetary scale, camera transitions from orbital to near-ground level), and I'm running into some non-intuitive behavior regarding terrain detail and displacement fidelity.
Specifically, I'm trying to understand the interaction between:
In some cases, increasing the heightfield resolution and adding higher-frequency fractal detail actually seems to reduce perceived terrain sharpness near the camera, while increasing render-time detail alone gives better results but at a much higher render cost.
My questions is How does Terragen internally prioritize or blend pre-baked heightfield resolution versus procedural fractal detail during render-time displacement?
I'm especially interested in any insights from those who've dealt with cinematic fly-throughs or planetary-scale scenes that transition to ground-level close-ups. Thanks in advance for any technical insights or best-practice recommendations.