Planetside Software Forums

General => Terragen Discussion => Topic started by: PuffnStuff on March 04, 2026, 06:48:24 PM

Title: Transparent rendering using raytracing.
Post by: PuffnStuff on March 04, 2026, 06:48:24 PM
I'm sure this has been asked over and over, so my apologies.

I'm familiar with using opacity/transparency masking w/ the micro-poly render. No problem. But for some reason I'm unable to come up with a way to get the same thing to work w/ raytracing. The leaf color images appear but is surrounded by the remainder oi the texture rectangle - the black square phenomenon.

Any hints would be greatly appreciated.

TIA -

PuffnStuff
Title: Re: Transparent rendering using raytracing.
Post by: Dune on March 05, 2026, 01:50:53 AM
It should work the same way, so I guess your opacity mask is not correct, or you didn't check the 'use alpha channel'. I always work with a tif with a black-white alpha channel, which works perfectly. I believe some use a transparent tif or png, but I don't know how that works (as opacity is off, or on - from 0.5 and higher).