Planetside Software Forums

General => Image Sharing => Topic started by: Kevin F on January 12, 2008, 07:29:44 PM

Title: asteroid belt stuff
Post by: Kevin F on January 12, 2008, 07:29:44 PM
While playing around with populations, I came across a method for creating asteroid belt like formations, Unfortunately TG2 can't produce good rocks still, so I've used my own rocks which when repeated are not varied enough to achieve a very realistic effect. Still It's a start.

Also included a "human asteroid belt" for laughs and just to show that any object can be placed in a circular plane.

Comments welcome.
Title: Re: asteroid belt stuff
Post by: Kevin F on January 12, 2008, 07:31:38 PM
here's the human touch! ha! ha!
Title: Re: asteroid belt stuff
Post by: dhavalmistry on January 12, 2008, 07:40:43 PM
wow...very nice....I tried something like this a while back but unfortunately....I ran out of luck!
Title: Re: asteroid belt stuff
Post by: overlordchuck on January 12, 2008, 11:50:22 PM
Hahahaha, lovin' the human one.  Very nice.
Title: Re: asteroid belt stuff
Post by: zionner on January 13, 2008, 09:33:36 AM
Nice work!

It's good to see there are ways to get this done!

@ The human Picture: Uhhm....What..The...??
Title: Re: asteroid belt stuff
Post by: EBAndrew on January 21, 2008, 04:50:13 PM
Very cool! I gotta ask: How did you do it?

lol I love the human one... it's very... Silent Hill 2-ish.
Title: Re: asteroid belt stuff
Post by: old_blaggard on January 21, 2008, 05:42:28 PM
I'm interested in knowing how you got the humans to be pointed in that circular shape; normally (at least as far as I know) they would be facing every which way unless you set a very specific constraint.
Title: Re: asteroid belt stuff
Post by: Kevin F on January 22, 2008, 03:47:02 AM
Quote from: EBAndrew on January 21, 2008, 04:50:13 PM
Very cool! I gotta ask: How did you do it?

lol I love the human one... it's very... Silent Hill 2-ish.

The trick to circular/doughnut shaped placement of objects is to apply extreme values to the object translate inputs
e.g. -16394, 0,  -4.66938e-011. Then adjust the scale of the object upwards and play around with the values for object pop scale. values down as low as .2 min .2 max give good results. But play around as these values can give squares, circles, rings etc. Also try changing the obj rotation settings from defaults of 0, 360 . This will give you arc shapes etc.
I'll put a very basic .tgd showing all the above at work in the shared files folder. Enjoy. (Just substitute the obj for one of your own if you don't have this one).
Kevin
Title: Re: asteroid belt stuff
Post by: j meyer on January 22, 2008, 04:28:39 PM
Thanks for the file (see file sharing) nice find,but the theory
could use some refinement imo. ;)
Title: Re: asteroid belt stuff
Post by: Costaud on January 22, 2008, 04:37:16 PM
Nice asteroid, btw do you know you can make rock with Bantam Grass.
Title: Re: asteroid belt stuff
Post by: Kevin F on January 22, 2008, 05:03:56 PM
Quote from: Costaud on January 22, 2008, 04:37:16 PM
Nice asteroid, btw do you know you can make rock with Bantam Grass.

No, care to explain?
Title: Re: asteroid belt stuff
Post by: dhavalmistry on January 22, 2008, 09:05:46 PM
Quote from: Costaud on January 22, 2008, 04:37:16 PM
Nice asteroid, btw do you know you can make rock with Bantam Grass.

hey!...where can I download Bantam Grass??....cant find it on the net!
Title: Re: asteroid belt stuff
Post by: Costaud on January 22, 2008, 10:50:42 PM
Quote from: Kevin F on January 22, 2008, 05:03:56 PM
Quote from: Costaud on January 22, 2008, 04:37:16 PM
Nice asteroid, btw do you know you can make rock with Bantam Grass.

No, care to explain?

It's easy in Bantam Grass you have two options one is to make grass and the other rocks.
Title: Re: asteroid belt stuff
Post by: rcallicotte on January 23, 2008, 01:01:33 PM
Seems like we've seen Bantam Grass around here somewhere...