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General => Terragen Discussion => Topic started by: dandelO on January 20, 2008, 05:06:46 PM

Title: A good bug!
Post by: dandelO on January 20, 2008, 05:06:46 PM
Open Terragen 2, visit heightfield generate 01(if you still have it in your default file, if not, make one...).
Click on 'generate now'. The generator will begin to climb towards 100%... Take your mouse cursor (whilst this generation process is happening) and wiggle it back and forward over the 3D preview window, maybe it's just me but when I do this on my computer the speed of the building process significantly quickens up, stop wiggling the cursor and the speed returns to normal. Does this happen with everyone? ...
Title: Re: A good bug!
Post by: Costaud on January 20, 2008, 05:37:35 PM
Same for me, that's really funny...now I will try this in the render window ;)
Title: Re: A good bug!
Post by: reck on January 20, 2008, 05:47:53 PM
lol, how did you find this? Is the wiggle a feature? Maybe the more you wiggle the faster the render as well.
Title: Re: A good bug!
Post by: dandelO on January 20, 2008, 05:59:25 PM
QuoteSame for me, that's really funny...now I will try this in the render window Wink

I think that rendering a whole image with the wiggle technique, even if it did work(it doesn't), would quickly result in repetative strain injury, or maybe Carpal Tunnel Syndrome... Probably best not to.  :D

It doesn't work for the populator, erode function, carve river, etc. either, shame...
Title: Re: A good bug!
Post by: ovaflo on January 20, 2008, 06:38:47 PM
so... what you're saying is... Matt is going to make us work for speed?...=P
Title: Re: A good bug!
Post by: Will on January 20, 2008, 06:49:47 PM
heh TGD likes to be petted  :D
Title: Re: A good bug!
Post by: rcallicotte on January 20, 2008, 10:53:28 PM
Something about MS Windows and how it handles the mouse cursor movement is really odd.
Title: Re: A good bug!
Post by: Oshyan on January 20, 2008, 11:50:26 PM
Very odd! It may be something in the status indicator timing code, but I honestly don't know. Definitely something to look at.

- Oshyan
Title: Re: A good bug!
Post by: bigben on January 21, 2008, 07:38:16 AM
Preparing for a version of TG2 on Wii?  ;)
Title: Re: A good bug!
Post by: Will on January 21, 2008, 08:47:35 AM
 ;D
Title: Re: A good bug!
Post by: Seth on March 19, 2009, 09:10:51 PM
Quote from: bigben on January 21, 2008, 07:38:16 AM
Preparing for a version of TG2 on Wii?  ;)
lol ! ;D
Title: Re: A good bug!
Post by: JimB on March 19, 2009, 09:24:53 PM
Get tired of waiting for populations to generate? Give dandelO's RSI technique a whirl  ;D  Cuts pop generation down to a fraction of the usual time.

Matt, you should definitely look into it more! I'm buying a spin dryer to attach to my mouse.

Edit: Whoops, just saw the other thread.
Title: Re: A good bug!
Post by: neuspadrin on March 19, 2009, 10:23:48 PM
Works for terrain operators too, such as make river and smooth. lol so odd.
Title: Re: A good bug!
Post by: Marcos Silveira on March 20, 2009, 11:46:03 AM
Quote from: bigben on January 21, 2008, 07:38:16 AM
Preparing for a version of TG2 on Wii?  ;)

Preparing for a version of TG2 on the mighty PS3?????  ;D  ;)
Title: Re: A good bug!
Post by: chefc on March 20, 2009, 12:37:16 PM
Cool stuff :D
Title: Re: A good bug!
Post by: dandelO on March 20, 2009, 01:10:13 PM
This topic's old, too. I'm glad it's still an unresolved bug in the beta. :) Don't fix it, PS! it gives me hope, in that, I can speed TG up manually, even if you were to optimize it to its full speed, it wouldn't feel as good. ;)
And it works for me, to a lesser extent though, with the populator now. :D

Long live The Wiggle Method!