Planetside Software Forums

General => Image Sharing => Topic started by: mr-miley on January 23, 2008, 11:53:14 AM

Title: Lake Shore 2
Post by: mr-miley on January 23, 2008, 11:53:14 AM
OK Guys, Heres my latest offereing. 23h 18mins to render at quality 1. I did do a bit of colour balancing and touching up of the mist in Corel Photopaint, cause where the mist hit the shore it went very dense?????. Any road up, its meant to be a late evening, just before dark type of shot. I think it came out alright-ish, but if anyone has any ideas etc, let me know.

Ta

Miles
Title: Re: Lake Shore 2
Post by: dhavalmistry on January 23, 2008, 11:56:39 AM
very very nice...but a little less fog...and more ground cover....
Title: Re: Lake Shore 2
Post by: rcallicotte on January 23, 2008, 12:56:47 PM
I like this a lot.  I would add just a little more texturing to the mountains above...even some grass would look a lot better there.
Title: Re: Lake Shore 2
Post by: DaveC on January 23, 2008, 06:14:08 PM
did you use volumetric clouds to make the mist?
Title: Re: Lake Shore 2
Post by: Seth on January 24, 2008, 01:17:37 AM
good mist and great colours to me
Title: Re: Lake Shore 2
Post by: mr-miley on January 24, 2008, 11:13:35 AM
Hi all. Ta for the comments.

Dhav and Calico, the grass does in fact go up to the base of the more vertical cliffs/mountains, it just doesn't show up well in the low light conditions. I agree that some more /better texturing on the cliffs/mountains is necessary. Looked fine in the preview..... ho hum

Dave C... yep, volumetric clouds for the mist. I did notice a strange thing with the mist though. It is at very low density, but where it meets the shore it goes virtually solid. Now I know it would look like this "in the wild" but only from long distance, and the shore in this pic isn't that far away? It just seems to go light mist, light mist, light mist, light mist, SOLID. Strange

Ta

Miles
Title: Re: Lake Shore 2
Post by: rcallicotte on January 24, 2008, 11:22:35 AM
Maybe some of these woes will be fixed by the next update.  Although, in this case it might just be the population settings or even the distance from camera to the mountains.  Sometimes it's easy to forget the large distances our pictures cover.
Title: Re: Lake Shore 2
Post by: mr-miley on January 24, 2008, 11:55:23 AM
Calico...

Very true. I read a lot more than I post here, and it seems that issues of scale are posing BIG problems to a lot of people. I'm an Illustrator by training and our motto used to be "If it looks right, it is right" and the same goes for Terragen work, especially to do with scale. The problem is that is the scale way larger (or smaller) than you think, you have no reference to start from, which is what is causing a lot of the problems. I am of the opinion that Terragen should have a configuable, non- renderable built in grid lines generator, so you can state that you want 100m (or whatever size you want) grid lines draped over you landscape, to give you a starting point for scale. Then, what do I know  ;D

Miles
Title: Re: Lake Shore 2
Post by: rcallicotte on January 24, 2008, 12:54:03 PM
Yep.  It's like the planetary renders or the big-@ss territories in other renders.  In reality the field of view might include the size of Texas and it's no wonder we can't see the detail on the grass blades that are over 2 kilometers away.  LOL
Title: Re: Lake Shore 2
Post by: Virex on January 24, 2008, 03:49:46 PM
I'd hate to meat the bugs that dwell in grass that's high enough to see clearly from 2 KMs :D

Anyway, you could try twitching the density down even mors, but that might ruin the hazey look. Alternatively, you can use a distance shader as a mask to reduce the fog further away.