Here are some samples of the super fractal stack group.
This stack works at any altitude from 0.1 Meters, up to 1 KM. Every scale has something different (and different colors too). And all can be changed if needed.
Here are shots at different altitudes (quality 0.5).
This thing actually takes time to render!
And you'll laugh at the size of the node network. But its powerful.
A shot of the nodes:
Its gets really interesting when there are 3 or more groups of surfaces. The node space gets huge, and TG2 grinds and slows...
Quote from: moodflow on January 24, 2008, 03:45:16 PM
Its gets really interesting when there are 3 or more groups of surfaces. The node space gets huge, and TG2 grinds and slows...
yea I notice that too....that sux...
they look kinda alright here but it looks really nice in the foliage test render!.....
Here is a more detailed image of the stack.
I like that it gives variation (both color and pattern) at super small scales, but also off in the distance as well.
Wow holy sh*t man...that looks cool. It's bedtime now (for me at least haha). I'll study it tomorrow, looks very interesting!
Martin
Wow, that's really nice. I doubt my comp could handle it though. ;D
Good job, moodflow. All of those extra hours of overtime gave you time to think, it looks like. Beautiful terrain. I'd be jealous, seriously, but this is incentive to create my own. Last time I tried one of your node exercises I got lost and went over the memory limits of TG2. You're a dangerous man. ;D
Quote from: calico on January 24, 2008, 06:32:04 PM
You're a dangerous man. ;D
LOL.....sorry about your comp calico!....:D
oh that looks nice. :)
I have noticed the slowdown with some (Not necessarily big), node networks. I have tried everything up to a complete re-boot with no success. I guess there is a TG rather then Windows bottleneck but maybe this will be fixed in the final version.