Planetside Software Forums

General => Terragen Discussion => Topic started by: DanD on January 30, 2008, 06:13:04 AM

Title: Populations
Post by: DanD on January 30, 2008, 06:13:04 AM
   How many populations are most of you including in your renders ?
  I cant get over 3-4 before Tg2 crashes to the desktop. It doesnt seem to be
connected to the size of the model.
Title: Re: Populations
Post by: Will on January 30, 2008, 06:15:15 AM
I think for the free version they are limited to three, that could be the problem. Could you be more specific by how it crashes? (errors ,ect)
Title: Re: Populations
Post by: DanD on January 30, 2008, 07:03:41 AM
Yeah...I know about the free limitation,I have the Deep version.
  there isnt any error warning, I place the population..and TG2 crashes
about 70% of the time,A small box pops up saying  Terragen has encountered a problem

For those who do use large populations of trees etc. whats the average size of the
model and the population ?..usually my tree models are largish, between 45-120 megs
and the population is between 1- 12000
Title: Re: Populations
Post by: rcallicotte on January 30, 2008, 09:27:38 AM
DanD, I have the same experience.
Title: Re: Populations
Post by: bigben on January 30, 2008, 05:13:26 PM
Most likely to be memory issues

I experience crashes when the total memory usage gets to around 2.1Gb (exactly where depends on what else is running)
After the crash... open tglog.txt and scroll down and have a look at how may triangles the populator has generated.  Given the size of your models, I dare say the number will be pretty big....

There are of course other factors to memory usage, but when you're talking about populations, you need to plan to reserve a fair slab of memory for the objects.

You might also consider using billboard versions of your trees beyond a certain distance from the camera. You can easily combine the two using identical population settings for both and incorporating a distance shader into your population density shader to separate the two. This will help reduce the memory usage.
Title: Re: Populations
Post by: Oshyan on January 30, 2008, 09:25:01 PM
Except for foreground trees, 25MB models, let alone 125MB, are really too complex and detailed. I understand that may simply be what the objects you have access to are composed of, but if you have any ability to effectively reduce polys for populations I highly recommend doing so.

- Oshyan