Hi y'all,
this is a composite of two and a half TG2 renderings and
one mask and some postwork. ;D
I love it ;D but I think there could mabye be a bush or fern in the low foreground to make it appear as if idol was more lost in the wilderness. :)
I love this one....the lighting is amazing, the foliage (whatever I can see) is amazing...although I would mind seeing some ground cover....
is the head textured in TG2??...and did you model the head??....its very realistic either way!
Heh, the head could use some moss! other then that, superb!
Very nice work. 8)
Nicely done :).
Love it, especially the lighting. What were the render settings for this scene?
Looks great :)
But can I be Mr Picky
Why more than one TG render? Surely all of this could have been incorporated into a single TG scene. ;D
Very good. A little more foliage (jungle growth and vines) could be very good. You do know about the vine generator, right? That could be useful here.
olmec head looks great....more jungle/moss...still great idea...nice work!
very good
Thanks for your comments everyone! ;D
Although it's lost it's not lost in total oblivion,
there is a small group of natives,said to be members
of an abominable,mysterious cult,that like to keep
their ceremonial places and ritual objects perfectly
clean. ;)
dhavalmistry - the colors are TG only, and yes i sculpted it in ZBrush.
saurav - render settings were: Det:0.6
AA 9
GI 2/2
Mr_Lamppost - sure,but since my creative process is not necessarily
linear it developed like this and furthermore it can be more comfortable
and quicker to test different versions this way. ;) ;D
calico - Unfortunately i don't have any djungle vegetation aside of the
bamboo.In case you refer to the ivy generator,yes i know it.
Thanks again,J. ;D
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=2651 - These look pretty good, though I don't own them.
Thank you calico.I hope i'll sculpt what i need time after time
and little by little. ;)
I really like your shader.
;D Thanks.And in case you wanna know it's just two surface
layers,each with a power fractal as color function,connected
to a default shader run through a reflective shader.
Quote from: j meyer on January 31, 2008, 12:03:04 PM
Mr_Lamppost - sure,but since my creative process is not necessarily
linear it developed like this and furthermore it can be more comfortable
and quicker to test different versions this way. ;) ;D
Just wondered if it was a workaround.
I tend to build everything procedurally into a scene then choose the best view, kind of like the real world :)
That's just the way I work , no criticism of other work flows intended.
That's really nice! Terrific work. I really like the deep forest feel.
No problem at all Mr_L. ;D
The only concrete idea i had for this one was the head,so i built
anything around it and tried out many things,but then i ended up
combining two previous versions,liked it and went on from there.
Actually the above said is just a very short version since i don't
want to be too boring. ;)
I'm in a hurry now,but if you like we can talk about workflows and
stuff later,just let me know. ;D
Thank you Harvey,glad you like it.