This is my first post of a render. I'm using the free version cause I don't have the cash right now, so the quality is a little lower than I would like it. Also I'm still learning how textures work, so the cliff isn't textured yet.
Any suggestions or criticisms would be welcome.
it has a "silent hill" feeling....very nice!
Interesting concept, the bits of terrain coming out of the water could use a little be of attention.
the fog, just above the water, seems too dense... (but it's perhaps only my taste) it looks like clouds...
...just the textures. Can't wait to see, when you're finished.
I'm having trouble with texturing. I've searched for tutorials, but I haven't found anything that helped me. I'm trying to put a "stone" texture on the cliffs, but when I do it, it loses the ridges and becomes very flat. What am I missing?
you are missing displacement!
Quote from: dhavalmistry on January 31, 2008, 01:21:23 PM
you are missing displacement!
That is what I thought, but I couldn't figure out how to make it work. The cliff is already displaced the way I want it, so how do I get my image map to conform? I don't see the way to do this.
well....since its a rather steep slope....you have a choice to make here...you can keep the displacement you have now and apply a rock texture on it as a "Plan Y" projection (make sure you get a seamless texture so you can set the Repeat X and Repeat Y options in image map shader), but I dont think it would work 100%. Your 2nd option is to use redirect shader and use powerfractals for displacement in X and Z
That is working... Now I just need to wait for it to render again.
I don't understand why it is working. I don't really understand the different projections.
plan Y is working??...good then....dont forget to apply small scale displacements!
Well Plan Y looked good in cropped renders just to see what it would do. I'm doing a full render now. It will take another few hours. I didn't do any small displacements like you suggested, so I will probably have to render it all again. I really need to get me a render farm. :)
Is there currently anyway to run a render from the command line? Something like "tgd.exe lighthouse.tgd FullRender"
yea there is a tool available on this forum somewhere to take control of the whole command line thing
Darn... It looks like I got save up to buy it before I can use the command line. One more reason to try to pull the cash together.
Well after the full render, the project was really stretched. So it looks like I'm going to have to try it the other way. We will see how it goes.
PlanY basically applies a texture from a top-down perspective, so it will be stretched on strongly sloped surfaces. You can try PlanZ or X, which will apply horizontally. Or you can try Through Camera projection attached to your current camera.
- Oshyan
Here is the final for this one. I don't think it is perfect yet, but I'm not good enough to make it better. Sorry it took so long to post it. I've had a crazy week.
I love everything above the lower clouds.
The lower clouds need their density reduced. And while you're at it, I'd sugedt you make them smoother. Other then that, good scene!
The lower fog doesn't bother me at all. I'm a (sub)mariner, and I've seen mist like that off the sea on a still day with some post-storm fetch on the seas. The only thing I'd probably do is make the lighthouse put some rays out into the fog (although I couldn't begin to tell you how to do it).
--Dale--
defiantly creep atmosphere, great job.
The only thing spoiling this is the sorting of the mist and horizon. It may be worth a re-render once the new version is out as this has reportedly been fixed.