Planetside Software Forums

General => Image Sharing => Topic started by: RArcher on February 05, 2008, 08:26:06 PM

Title: The Brain of the Iceberg Brigade
Post by: RArcher on February 05, 2008, 08:26:06 PM
Playing around with Luminosity, Translucency, and reflectance.  I really wish transparency would make an appearance, I can't wait to show off the underwater areas of these icebergs.  Thanks for taking a look.

 
Title: Re: The Brain of the Iceberg Brigade
Post by: dhavalmistry on February 05, 2008, 08:28:22 PM
a good start...I like the displacements...although you might want to turn up the translucency.
Title: Re: The Brain of the Iceberg Brigade
Post by: Will on February 05, 2008, 08:31:23 PM
cool material
Title: Re: The Brain of the Iceberg Brigade
Post by: nvseal on February 05, 2008, 08:59:48 PM
Fantastic surfacing.
Title: Re: The Brain of the Iceberg Brigade
Post by: rcallicotte on February 05, 2008, 09:29:02 PM
RArcher, this is quite wonderful.  Hope you're enjoying this.  It looks like marvelous fun.
Title: Re: The Brain of the Iceberg Brigade
Post by: Seth on February 06, 2008, 01:22:01 AM
good ice !
Title: Re: The Brain of the Iceberg Brigade
Post by: rcallicotte on February 06, 2008, 09:17:15 AM
Any chance for a little lesson on how you got that ice look?
Title: Re: The Brain of the Iceberg Brigade
Post by: overlordchuck on February 06, 2008, 12:40:40 PM
Seconded.
Title: Re: The Brain of the Iceberg Brigade
Post by: RArcher on February 06, 2008, 10:17:15 PM
Thanks for the comments.  It is actually an extremely simple setup.  I've posted the .tgd over on Ashundar for anyone interested.

This render was done at 0.85 detail, 8 AA and 3/4 GI rendered at 1280 x 640 and took just over 24 hours.

http://www.ashundar.com/index.php?action=tpmod;dl=item314 (http://www.ashundar.com/index.php?action=tpmod;dl=item314)
Title: Re: The Brain of the Iceberg Brigade
Post by: rcallicotte on February 07, 2008, 08:43:05 AM
Cool!!!  The actual TGD!   ;D  Thanks!

@RArcher - when building your terrain, did you start with the Compute Terrain and build your terrain by working up the node network or did you start from the top and work down toward the Compute Terrain?  This is somewhat complex, I think.
Title: Re: The Brain of the Iceberg Brigade
Post by: RArcher on February 07, 2008, 10:48:03 AM
Calico:  I would not necessarily call it a terrain really.  It is more just a field of massive scale fake stones that have been displaced.  I started at the compute terrain node and worked my way up.  Mostly just random displacements and variations to certain heights/slopes by warping, twisting and redirecting.  Sorry it is so messy but I don't really work systematically, I just keep adding or deleting nodes till something looks nice!  Besides that, it isn't really the terrain that makes the picture, but more the fact that a single surfacing layer can give so much variation in tone.
Title: Re: The Brain of the Iceberg Brigade
Post by: rcallicotte on February 07, 2008, 12:49:07 PM
Brilliant!  Thanks for explaining.  Considering we are some distance from the beta, I'm amazed how fantastic this is and, as you said, it's not highly complex. 

I love it that I can use the TGD to understand your way of building the final product.  I learn so much by dissecting someone else's work.  Learn all kinds of things about TGD and the science / art of graphical effects.  Thanks again.
Title: Re: The Brain of the Iceberg Brigade
Post by: inkydigit on February 08, 2008, 10:53:47 AM
Nice Ice!!
Title: Re: The Brain of the Iceberg Brigade
Post by: Mr_Lamppost on February 08, 2008, 08:23:52 PM
Thanks for the share, that ice looks amazing, the best yet  ;)