Planetside Software Forums

General => Image Sharing => Topic started by: treddie on February 12, 2008, 04:27:35 AM

Title: WIP
Post by: treddie on February 12, 2008, 04:27:35 AM
Another test at 800x600 upres'd to 144dpi.
Terrain modelled in GeoControl.  I guess I'd do it in TG2, but TG2 doesn't have a good heightmap editor yet.  Unless I'm blind and haven't found it yet (which is VERY possible).

I actually have a rocks layer in there, but their all too small to be seen.
Title: Re: WIP
Post by: lonewolf on February 12, 2008, 06:08:07 AM
Very nice. I like the POV and the sky. The terrain looks a little too smooth for me. But I don't live anywhere that looks like that, so I could be wrong. I see you have some displacement on the lower terrain, but perhaps a little more or mix it with a twist and shear shader for a slight wind blown look.

My 2 P :)

Iain
Title: Re: WIP
Post by: dhavalmistry on February 12, 2008, 09:16:59 AM
looking good!
Title: Re: WIP
Post by: Seth on February 12, 2008, 10:56:30 AM
good terrain
Title: Re: WIP
Post by: treddie on February 12, 2008, 12:28:54 PM
Thanks all.
Lonewolf> It's a heightfield erode shader applied to the GeoControl terrain.  I like your idea there about more foreground displacement and wind-blown effect.  Still getting my mind around what all the shaders can do.  That's one of the reasons I went with GeoControl; I don't have good control over terrain generation with TG2 yet.

Title: Re: WIP
Post by: dandelO on February 13, 2008, 07:00:15 AM
Looks good so far but, I don't like the bluriness on the terrain from resizing the image upwards, seems a little backwards.

The clouds are very nice and defined, I like them a lot.
Title: Re: WIP
Post by: treddie on February 13, 2008, 12:52:34 PM
Thanks for the critique, dandelO.  I only have the demo of TG2, so I can't go higher than 800x600 unfortunately, so I opted for upressing it at he expense of bluriness.  Haven't had the chance yet to go back in and do further work on it as well.
Title: Re: WIP
Post by: treddie on February 22, 2008, 09:04:52 PM
Just an update with bushes and some scattered stones (and some extra deformation to the foreground terrain although it hardly reads).
Title: Re: WIP
Post by: Cyber-Angel on February 22, 2008, 09:24:15 PM
treddie,

If you contact me via PM and supply me with details about what size you'd like your final image to be I'd be happy to render it at that resolution for you, I will need your tgd file: or if your prefer you up load it to this thread then all you need to do is Pm me your Email address and I will send you the final render as a .zip file.

Regards to you.

Cyber-Angel  ;D   
Title: Re: WIP
Post by: treddie on February 22, 2008, 11:36:22 PM
Hey, thank you Cyber-Angel!  That's very gracious of you, but I am planning on pre-purchasing TG2 here shortly.
I can post the file anyway if you're interested.

Thanks again,
treddie
Title: Re: WIP
Post by: Mr_Lamppost on February 24, 2008, 10:50:10 AM
Your bushes look to be picking up a blue tint in the middle distance, have a look at the materials and check the specular values assigned to them.  When objects are exported and or converted they sometimes get the specular values set to 1 which gives the surfaces an unnatural reflective blue sheen.

Otherwise it is looking good.
Title: Re: WIP
Post by: treddie on February 24, 2008, 01:43:03 PM
Thanks for the critique Mr_Lamppost.  I thought that was weird too, and in order to compensate, I had made all of the branches tan colored.  But the problem was still there, albeit to a lesser degree.  Right now, I have:
    Reflectivity = 1 with white (R255 G255 B255)
    Reflection tint = .8046  tan (R231 G225 B188)

I am adding a zillion more smaller weeds today, so I will play with these two params per your suggestion.
Thank you.
treddie
Title: Re: WIP
Post by: Mr_Lamppost on February 24, 2008, 02:15:32 PM
Unless the surface should be shiny set the reflectivity to zero, this will eliminate the blue sheen altogether.
Title: Re: WIP
Post by: treddie on February 24, 2008, 02:39:50 PM
OK, got ya.  I assumed that the reflectivity slider had to do with scattered light, but apparantly not.  That expains a lot.
>treddie
Title: Re: WIP
Post by: treddie on February 24, 2008, 02:43:15 PM
...and now that I went back, I saw that the slider was under the Specular Tab, so I should have picked that one up, but didn't.
>treddie
Title: Re: WIP
Post by: treddie on February 24, 2008, 06:22:00 PM
That worked Mr_Lamppost.
Here is the latest with a s_load of bushes, and with the blue problem fixed.
May still add some fractal noise to the terrain.

<treddie
Title: Re: WIP
Post by: Mr_Lamppost on February 25, 2008, 05:47:29 PM
Nice one.

A little displacement would be good but not too much.
Title: Re: WIP
Post by: treddie on February 27, 2008, 03:41:28 PM
...Very well...displacement it is...

This view has added displacement + change of light position and new clouds.

I think to take this to the next level, I'm going to need the registered version to up the res.

To everyone, thank you for your critiques and comments.

<treddie