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General => Image Sharing => Topic started by: ghotir on February 19, 2008, 11:27:22 AM

Title: Mountain Stream WIP
Post by: ghotir on February 19, 2008, 11:27:22 AM
This one looked good in all my test renders, so I thought it was ready for a full render.  After more than 40 hrs of rendering, it looks pretty bad.  The mountain sides were supposed to have a light dusting of snow, and boulders sticking out.  That is how it looked in my tests.  But it really came out bad in the full render.  I guess I will have to mess around with it some more. 
Title: Re: Mountain Stream WIP
Post by: dhavalmistry on February 19, 2008, 11:53:56 AM
good work so far!...the atmo looks real....I am not sure about the surfacing....need more light!
Title: Re: Mountain Stream WIP
Post by: rcallicotte on February 19, 2008, 11:55:25 AM
Anything with water should wait until the next update, unless you're willing to deal with possible problems and long render times.
Title: Re: Mountain Stream WIP
Post by: Phylloxera on February 19, 2008, 12:28:45 PM
Really good atmo, but the rest of the image surfaces and water are to review!
Title: Re: Mountain Stream WIP
Post by: sonshine777 on February 19, 2008, 01:48:30 PM
You could try raising the Environment light to say 2+ and up the camera exposer to 1.5. See if that improves the shadowed areas.
Title: Re: Mountain Stream WIP
Post by: Tangled-Universe on February 19, 2008, 02:08:52 PM
This looks good so far, especially the way the light plays with the trees, that looks great ;D

Like sonshine suggested I'd also increase the enviro light's strength on surfaces with 2, then reduce color on surfaces to about 0.8 (increase strength often increases saturation of colors) and to my opinion you don't need to increase the camera exposure because that affects the whole image and not specifically the shadows.
It also seems that the GI has problems with the water (the white spots on the right?). Don't know the GI settings, perhaps you'll have to increase them 1 step.
Good luck!

Martin
Title: Re: Mountain Stream WIP
Post by: ghotir on February 19, 2008, 03:40:33 PM
Anyone have a good snow tutorial?
Title: Re: Mountain Stream WIP
Post by: dandelO on February 19, 2008, 05:47:38 PM
QuoteAnyone have a good snow tutorial?

Well, not a tutorial as such but I will be uploading a .tgd and other odds and ends(terrain+snowflake .tgo) for a snow project I'm working on, my final render is rendering now, when it's done and uploaded here, I'll arrange the basic elements into a demonstration file with a little explanation on the major points of the scene. Next day or two, hopefully tonight...

Your image is very nice, I'd agree with Tangled universe on the final GI quality levels for the water, I've experienced the same problems in the past with my 'Arizona Bay' http://dandel0.deviantart.com/art/Arizona-Bay-62063403 and the first, failed version of 'Sous Le Pont' http://dandel0.deviantart.com/art/Riverwalk-Brig-scrap-69807657
Upping the GI helped on both occaisions, I don't have the older versions of the first image to compare but it was much noisier than it is now.
A little more work and this will look great.
Title: Re: Mountain Stream WIP
Post by: ghotir on February 19, 2008, 06:20:57 PM
I took out the water for now.  Here is a test render.  It looks like it should be pretty good for a full render, but it looks horrible in a full render.  What am I missing?
Title: Re: Mountain Stream WIP
Post by: Mr_Lamppost on February 19, 2008, 06:47:43 PM
That looks much better without the water.

Could you add a layer of small displacement to the rocks to break them up a little.

I don't know if you could do this without spoiling the lighting in the atmosphere but if you increase the altitude of the sun slightly so that theer is just a splash of sunlight falling on the foreground show this would add interest to this otherwise featureless area.
Title: Re: Mountain Stream WIP
Post by: rcallicotte on February 19, 2008, 07:59:42 PM
A sandy base ground could be nice.
Title: Re: Mountain Stream WIP
Post by: inkydigit on February 20, 2008, 06:50:37 AM
looks great thus far...two possibilities for eliminating test render and full render differences, 1- maybe just crank up your render settings from within your test render set up....that way it will be easier not to miss some settings that are different between the two. and 2- do lots of small crop renders at full render settings....
you may have already tried this, apologies if I am stating the obvious.
I hope this helps somewhat!
Cheers
Inky
Title: Re: Mountain Stream WIP
Post by: ghotir on February 25, 2008, 12:51:20 PM
Here is my next iteration.  It takes a long time to render, so I basically can only render it on the weekends.

Title: Re: Mountain Stream WIP
Post by: rcallicotte on February 25, 2008, 01:05:11 PM
I like the texturing.  Nice beginning.  Once we get the Beta, I'd do this again at a higher resolution...if you can spare a dual processor.
Title: Re: Mountain Stream WIP
Post by: ghotir on February 25, 2008, 02:48:46 PM
I only mess around with this for fun, so I can justify buying it.  So 8x6 will be my max resolution.
Title: Re: Mountain Stream WIP
Post by: rcallicotte on February 25, 2008, 06:36:00 PM
If I understand correctly, even the Free Version will get updated once it goes Gold.

Quote from: ghotir on February 25, 2008, 02:48:46 PM
I only mess around with this for fun, so I can justify buying it.  So 8x6 will be my max resolution.
Title: Re: Mountain Stream WIP
Post by: Oshyan on February 25, 2008, 11:10:07 PM
The lighting in this latest one is really nice. I think it justifies a higher detail render if/when you can spare the computer time.

We will be releasing an updated free version of Terragen 2 once the "gold" TG2 release is made, however the limitations will be similar to what they are now.

- Oshyan