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General => Terragen Discussion => Topic started by: sobig on February 28, 2008, 02:05:36 AM

Title: Terragen 2 for 3ds max
Post by: sobig on February 28, 2008, 02:05:36 AM
hi,

i am doing a shot that includes a landscape. after i made a landscape in Terragen 2, can i export the landscape model, texture and displacement map? then, i can do the rendering at max.

another problem is that can i export a 3ds max camera into Terragen 2?

thx
Title: Re: Terragen 2 for 3ds max
Post by: Oshyan on February 28, 2008, 02:22:09 AM
There wouldn't be much point to rendering the terrain in Max, unless it's just as a shadow and motion matching target. TG2 will render terrain far better.

For the terrain you can export a .ter terrain file which can be imported into Max by certain plugins (or converted into another appropriate format). You can also export as LWO geometry, which Max should import. There are a number of threads throughout the forums on the subject - try the Advanced Search abox.

The textures cannot be exported officially at this time. You can do render of the terrain from directly above with flat lighting and 0 atmosphere and then use this as a drape texture map on your imported terrain, but the results will not be very good without extremely high resolution, which would make the render in TG2 faster anyway.

You can use the the Emec Studios 3DS Max plugin to exchange camera data, or use the .chan file format, which TG2 can load.

- Oshyan
Title: Re: Terragen 2 for 3ds max
Post by: sobig on February 29, 2008, 03:23:53 AM
thanks...Oshyan

finally, i will choose Terragen 2.0 for rendering.
i get the problem when i export the camera from 3ds max into Terragen.
it only give me a still camera as my camera get animation from 3ds max.
it is possbile to export a animated camera from max to Terragen2.0?
Title: Re: Terragen 2 for 3ds max
Post by: Oshyan on February 29, 2008, 03:50:18 AM
Do you have the Deep + Animation registered version of Terragen 2?

- Oshyan