Here is my latest image. Took way too long to render (bring on the beta :)), has 8 populations which turned out alright.
Iain
Very nice, a little dark but the layout is well done. What type of plant is your ground cover in the foreground?
very very nice one !
it's dark but i like it this way
This is pretty nice, actually.
yea a little on dark side but very good!
For the density of the canopy I would say that is looks fine I have been to woodland in the UK that looks much like this, the only thing missing is the dappled sunlight (Some thing missing for TG2 at the moment) other than that I like this image, well done. ;D
Regards to you.
Cyber-Angel
Very nice. I don't think it's too dark at all, like cyber-angel said, on a bright sunny day, late afternoon (in the UK anyway) this is about spot on
I like the ambiance !
thumb seems darker...larger one seems over saturated(maybe)...still excellent and agree with CA and Miles!
Saw this at work on a crappy monitor so decided to wait until I was back at home :)
I think this is a very good image. It is indeed a bit dark but somehow I just like it and I don't want it to be lighter.
The groundcover looks very nice :)
@ C-A: what do you mean by dappled? my dictionary doesn't help me :p
Thanks everyone. The image did render quite dark, but when I opened the EXR in FDR Tools it seemed quite bright. I might have to try a different program for playing with EXR images. At home here I have 2 monitors on my computer, an LCD and a CRT, so I try to get a good image on both, the CRT being the darker of the 2.
@sonshine777: The ground cover is mostly variations of a model from Ashunder made by Chris Stein. I used ground cover 2 and 4.
I am really glad it worked out well considering it took 133hrs to render. I really need a new computer! Rendered at 3000x2250 detail 0.85 GI samples 9 everything else normal. I have a P4 with 1Gig ram.
If anyone wants to see it bigger, it's also here:
http://home.exetel.com.au/iaintarrant/visual_experiences/tg2_gallery.htm
Iain
the linked larger version is much better!
I think you should do something else with the terrain that is seen peaking through on the lower left. It looks like a desert right outside the forest. Just changing the color to green would help a lot.
Quote from: Tangled-Universe on March 05, 2008, 01:53:24 PM
Saw this at work on a crappy monitor so decided to wait until I was back at home :)
I think this is a very good image. It is indeed a bit dark but somehow I just like it and I don't want it to be lighter.
The ground cover looks very nice :)
@ C-A: what do you mean by dappled? my dictionary doesn't help me :p
Dappled (adj) meaning spotted or mottled [Middle English, probably from Old Norse depill, spot, splash, diminutive of dapi, pool.]
I hope that definition helps Tangled-Universe, put Dappled Sunlight into Google Images and your will soon understand what I mean.
Regards to you.
Cyber-Angel
i think the darkness adds to the realism of the picture :)
Quote from: ghotir on March 05, 2008, 06:39:48 PM
I think you should do something else with the terrain that is seen peaking through on the lower left. It looks like a desert right outside the forest. Just changing the color to green would help a lot.
I noticed that too. I was actually hoping it wouldn't be visable as the terrain I generated was only around 1000m sq. Considering the time spent rendering, I probably wont visit it again until the next release when I can use multiple cores. I would probable change or remove the grass populations too, as these ended up looking like lines in the distant undergrowth. I would like to do a jungle or rainforest scene, but this might be put on the backburner too (or designed and rendered later).
Iain
Very nice job overall! The point of view is nice, and the ambient light adds a lot to the scene. Well done :).
The full-size version is really great! The image looses alot when viewed at smaller sizes.
If anything I'd suggest to have less groundcover - let the soil shine through every here and there.
Cheers,
Frank
Quote from: Cyber-Angel on March 05, 2008, 09:55:12 AM
the only thing missing is the dappled sunlight (Some thing missing for TG2 at the moment)
Dappled sunlight is simply a consequence of the sun having surface area and shining through small gaps in the leaves. There is no reason that can't also be simulated in TG2 with soft shadows enabled, as long as you use enough soft shadow samples. What many people tend to overlook is the need to increase camera exposure (or sunlight intensity; either will do in TG2) to render these effects similar to how they usually appear in photographs.
Matt
Nice one.
Personally I think it's a little to dark.