41 hours to render with 0.9 render quality to render. The grass is fake (that is, it is not made using objects but made procedurally in TG 2 using displacements). I think it turned out rather well except for the right lower grass. However, I do no think this a problem with the method though. And it renders fast. ;D
I love everything beyond the forward hill and agree with you about the lower right.
Groovinesses.
Very natural look to this one. The haze and lighting really make it.
monks
very good foreground !!!
The grass is great. I know you used displacement, but just how? Did you use a surface layer and gave it displacements?
Anyways. It's a very nice image ;)
Quote from: sjefen on March 06, 2008, 06:27:24 PM
The grass is great. I know you used displacement, but just how? Did you use a surface layer and gave it displacements?
Anyways. It's a very nice image ;)
That's it. :) I used a powerfractal connected to a surface layer to do the displacements.
Alright. Thanks a lot :)
love it man!
Very Nice work. Love the atmo and lighting, and a great POV. All in all, great work ;D
Miles
Fantastic image. Very natural looking.
- Oshyan
Again, great distance and space.