Terrain TG2
(http://www.rendus3d.com/data/501/Stongae2.jpg)
Great test. Nice. Can see the pattern, but in nature this is sometimes possible.
This looking pretty good. Your water looks fantastic too.
Looks great. One way to break this pattern up is to merge it with the same image map shader, but at a different scale. Use a power fractal to mask off some areas so it shows one scale at certain positions, and another scale at other positions.
I can't se the image
Quote from: sjefen on March 12, 2008, 03:47:55 PM
I can't se the image
It's Ok ?
(http://www.rendus3d.com/data/501/Stongae2.jpg)
Yes. Now I see. Beautiful.
The textures, the water, lightning and clouds are all very good :P
The only thing is (as mentioned before) the tiling problem.
great water Oo
great atmo and lighting too
Ooh, nice rocks! The water is unremarkable imo- but the rocks more than make up for that.
monks
Can anyone spot the bug in the reflections? (It's a bug I didn't know about, BTW!)
Matt
Quote from: Matt on March 12, 2008, 11:02:42 PM
Can anyone spot the bug in the reflections? (It's a bug I didn't know about, BTW!)
Matt
oh I found it...its isn the background...I guess I can say...the image map is being *continued* instead of being reflected?
looking good tho...
spotted that but didnt know how to explain this!! LOL
lovely shot all the same!!
Quote from: dhavalmistry on March 12, 2008, 11:53:15 PM
Quote from: Matt on March 12, 2008, 11:02:42 PM
Can anyone spot the bug in the reflections? (It's a bug I didn't know about, BTW!)
Matt
oh I found it...its isn the background...I guess I can say...the image map is being *continued* instead of being reflected?
looking good tho...
Very nice apart from the bug.
hmm, you could be right, that section is not a reflection at all is it. Difficult to spot that one.
monks
Yep, that's what I was talking about. I don't know whether it's because the wrong part of the terrain is reflected (possibly a bug that has been fixed already) or because the image projection is disregarding the correct position of the terrain being reflected. There have been a lot of changes to the ray-tracing part of the renderer recently, so this bug may have been fixed already.
Matt