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General => Image Sharing => Topic started by: dandelO on March 16, 2008, 08:39:08 PM

Title: Of An Even's Walk - v.2.0
Post by: dandelO on March 16, 2008, 08:39:08 PM
This is the quickest thing I've rendered since back in the days of Terragen 0.9.
I started this scene yesterday and just went with what felt and looked right. Relatively!
I've wasted hour upon day, upon week, upon month dicking around with every scene I've worked on in TG2 for months, scaling a tree to exactly 10m, making a rock JUST where I need it to be, etc, etc, etc. and I just thought...:

"You know what, dandelO?"(I didn't really call myself dandelO because that is not my name.) Said I.

"No, what, dandelO?" Returned I.

"You know, you've dicked around for weeks on these .tgd's, fiddling, tweaking, 'improving', etc-ing, and where are all the quality finished pieces?" I said, with a mocking grin in my eyes.

"Funny thing that... I was thinking almost EXACTLY the same thing!" I parried the mockery, I'll be damned if I get the better of ME in a fight!

So, I said to myself...

"Why not just throw something together, the way you used to do? Remember the fun you had when such things as 'scale' and 'correct representation of physical reality' were a mere collection of words that bore no real consequence in the world of Terragen for you?" Said I. 

"Ok" I said.

As a result of this conversation, the path in this image is about 400 metres wide... I shudder to think how big those trees are!

All the models I made in Carrara 6 Pro, with the exception of Trusty Ol' 'Grass7' around the fence posts, kindly uploaded by Sonshine777 for us all to abuse, cheers again, T! :)

Thanks for looking! :)[attachimg=#]
Title: Re: Of An Even's Walk
Post by: RedSquare on March 16, 2008, 09:43:30 PM
Very nice D, glad to see sanity has arrived.  Excellent result, although pity it isn't slightly larger as it is a tad dark to see much detail let alone the grass.  Come to think of it, this may be a cunning plan.   ;D
Title: Re: Of An Even's Walk
Post by: dhavalmistry on March 16, 2008, 11:53:49 PM
very nice....I really love the sky!
Title: Re: Of An Even's Walk
Post by: Seth on March 17, 2008, 02:06:22 AM
lovely sweet touch !
very soft looking
Title: Re: Of An Even's Walk
Post by: sonshine777 on March 17, 2008, 02:17:42 AM
Great piece! I agree with Red though its a bit dark, but great for a thrown together piece. I just may have to try that again. :)
Title: Re: Of An Even's Walk
Post by: FrankB on March 17, 2008, 04:52:11 AM
Very funny read!  ;D

And a very nice result, too!

Cheers,
Frank
Title: Re: Of An Even's Walk
Post by: Saurav on March 17, 2008, 05:16:21 AM
Great realisation, render and a nice read on your thought process. :)
Title: Re: Of An Even's Walk
Post by: dandelO on March 17, 2008, 07:12:42 AM
Cheers folks! :)

Yup it's a little small but, here's my problem, I can't afford a TG2 license right now and, although the unregistered version lets you render 800x600px, you can't do 600x800px for some reason. the largest I can make this image is 450x600. It seems anything wider/higher than either of the 2 dimensions can't be done at this point. So TG2 isn't limited by pixel count but by set image dimensions.

If any kind soul out there would be good enough to render it for me, I'd love to see it bigger myself, or, if some kind soul were to buy me TG2 Deep then that'd be even better. ;) I joke!

Thanks for the comments, folks!

Title: Re: Of An Even's Walk
Post by: Tangled-Universe on March 17, 2008, 08:40:13 AM
I'd certainly like to render it for you.
How long did this one took to render and on what kind of machine?

Funny to read your thoughts prior to creating this work.
I think this image is a perfect example of the 'un-importance' of using 'right' scales.
I've explained this in several topics before here on the forum that using real-life scales etc. is useless because it is all about perception.
In your image the width of the path seems about 2m wide, according to the fence.
There's no way I could tell it is 400m wide and thus I can't say the trees are probably kilometers tall.
It all doesn't matter. As long as the scales are relatively correct to each other it doesn't matter whether they are correct according to real-life dimensions or not.

What I like the most about this image is the soft lighting and clouds. Very nicely done.
Very effective simplicity in overall, great work!

Martin
Title: Re: Of An Even's Walk
Post by: rcallicotte on March 17, 2008, 11:09:31 AM
Very nice.  Looks like a place and time I would want to go for a walk.
Title: Re: Of An Even's Walk
Post by: Volker Harun on March 17, 2008, 11:50:16 AM
First of all - good work! Second, I like the scale :-)

Third, tilt your camera by 90° and render 800x600 pixels ,-)

Volker
Title: Re: Of An Even's Walk
Post by: inkydigit on March 17, 2008, 11:56:02 AM
very nice scene...I like volkers rotating camera trick too!!
Title: Re: Of An Even's Walk
Post by: dandelO on March 17, 2008, 12:30:22 PM
Lol, I don't think I'll be redoing anything in this scene, simply because it would contradict the whole point of it: Simple, fast, nice enough on the eye. And no major tweaking. I even built this scene from the default TG2 scene, upwards, something I don't usualy do as I have a default startup scene of my own that I've grown accustomed to using(it's also constantly being tweaked and 'improved')

TU: Thanks for the offer to render it bigger for me, my pc specs are pretty bottom end with only 512mb RAM to play with so, this image at this size took a little over 2 and 1/2 hours render time at cloud detail=1 atmo=64 render detail/AA=1/3 and GI=1/3. If it suits you I'll pm a link to the .rar of this TGD. I have it uploaded and ready, let me know...

Cheers, folks! :)
Title: Re: Of An Even's Walk
Post by: moodflow on March 17, 2008, 01:02:42 PM
Kind of off-topic in a way, but it applies to DandelO's case.  Maybe Planetside could hold contests, and winners could recieve a serious discount off of the full version?  Or heck, even a free copy? 
Title: Re: Of An Even's Walk
Post by: Tangled-Universe on March 17, 2008, 02:19:08 PM
Quote from: dandelO on March 17, 2008, 12:30:22 PM
Lol, I don't think I'll be redoing anything in this scene, simply because it would contradict the whole point of it: Simple, fast, nice enough on the eye. And no major tweaking. I even built this scene from the default TG2 scene, upwards, something I don't usualy do as I have a default startup scene of my own that I've grown accustomed to using(it's also constantly being tweaked and 'improved')

TU: Thanks for the offer to render it bigger for me, my pc specs are pretty bottom end with only 512mb RAM to play with so, this image at this size took a little over 2 and 1/2 hours render time at cloud detail=1 atmo=64 render detail/AA=1/3 and GI=1/3. If it suits you I'll pm a link to the .rar of this TGD. I have it uploaded and ready, let me know...

Cheers, folks! :)

That sounds do-able :)
Please pm me the link and tell me what kind of resolution you'd like it to have rendered at.

Martin
Title: Re: Of An Even's Walk
Post by: rcallicotte on March 17, 2008, 02:22:18 PM
I was thinking Friday that a 10 TG2-Deep Animation version giveaway might be a good idea.  If only we could scrape enough money together and buy some copies, maybe Planetside would provide the others we can't afford? 

Good way to promote it, when it goes gold.  But, I bet someone's already thinking about that.


Quote from: moodflow on March 17, 2008, 01:02:42 PM
Maybe Planetside could hold contests, and winners could recieve a serious discount off of the full version?  Or heck, even a free copy? 
Title: Re: Of An Even's Walk
Post by: dandelO on March 17, 2008, 08:52:12 PM
It's a nice thought to have some kind of contest with a license as the prize, I don't think that's top of PS' priorities right now, and neither should it be in my opinion but a good idea none the less.

Volker: By tilting the camera 90o you mean leave the ground out completely, just render the sky?
Title: Re: Of An Even's Walk
Post by: Volker Harun on March 18, 2008, 04:45:41 PM
Rotate the camera along the Z-axis by 90° then set the FoV to vertical with the same degree as it was at horizontal.
Next switch to the render-tab, enter 800x600 pixels and 'Voila' you will render the original image, tilted by 90° but full size.
Title: Re: Of An Even's Walk
Post by: dandelO on March 19, 2008, 05:56:18 AM
Ahhh. very clever, and simple! I never thought of that, thankyou Volker, once again you're the man with the answers.
Thanks! :)
Title: Re: Of An Even's Walk - v.2.0
Post by: dandelO on March 24, 2008, 12:35:02 AM
Ok, so I tinkered with it when I wasn't supposed to. ;)

Fixed some lighting and, when rendered bigger, (via Volkers method on the previous page, thanks!) the trees were awful. I'll tell you a secret, the trees in the first one were 2D plane tgo objects, I thought I'd get pulled on that one as soon as it was posted but no-one noticed(or cared, lol). I made them in Carrara a while back for distant forest purposes, they're a bit too close in this scene though to appear convincing at this size, smaller images or further shots are decent enough with them.
The trees now are the Xfrog Grand Fir from their free 5 species .tgo pack.

Thanks for looking![attachimg=#]
Title: Re: Of An Even's Walk - v.2.0
Post by: Seth on March 24, 2008, 02:55:57 AM
great mood ! good job dude !
Title: Re: Of An Even's Walk - v.2.0
Post by: Phylloxera on March 24, 2008, 06:25:47 AM
Great atmo and ambience
Title: Re: Of An Even's Walk - v.2.0
Post by: dandelO on March 24, 2008, 08:31:56 PM
Thanks! :)
Title: Re: Of An Even's Walk - v.2.0
Post by: rcallicotte on March 25, 2008, 10:31:55 AM
This is very nice.  Good job, dandelO.
Title: Re: Of An Even's Walk - v.2.0
Post by: sonshine777 on March 25, 2008, 04:44:31 PM
Did you up the haze? It really gives the trees depth, along with the 3D trees.  Looking mighty fine. :)
Title: Re: Of An Even's Walk - v.2.0
Post by: dandelO on March 28, 2008, 05:09:34 PM
Thanks very much folks! :)

Tom: No I didn't up the haze but, I did up the GI from 2 to 2.5, that's lightened it up a bit and made the haze more noticeable.

Cheers, all!
Title: Re: Of An Even's Walk - v.2.0
Post by: dandelO on December 21, 2008, 01:17:03 PM
I know this is old but I've just realised something...

Knowing now, what the luminous value of the background does to the atmosphere in general, thanks to Moodflow, I can say that this is what gives the haze the nice little boost at the treeline. :)
These top clouds are an image map in the luminosity channel of a default shader(before my pc could handle TG's clouds I had to cheat sometimes ;)). The enviro-light strength, that I said up above, probably didn't do anything really noticeable in that department. :)
Title: Re: Of An Even's Walk - v.2.0
Post by: rcallicotte on December 22, 2008, 03:16:10 PM
DandelO, thanks for all of the info.  This program can do so many things, if someone knows what the limitations are or aren't. 

Now, for someone in Planetside to document these many ideas and understandings for the masses...   ;D
Title: Re: Of An Even's Walk - v.2.0
Post by: schmeerlap on December 22, 2008, 05:30:53 PM
Wonderfully atmospheric scene; and a great learning experience for me along the way . . . . or, it should be, anyway.

John
Title: Re: Of An Even's Walk - v.2.0
Post by: efflux on December 23, 2008, 05:05:56 PM
Nice work. I like those higher altitude clouds.
Title: Re: Of An Even's Walk - v.2.0
Post by: dandelO on December 23, 2008, 05:39:40 PM
Thanks, folks! :)
It's an older one but I might go back to it and do it a little bigger at some point, I like it, too...

Cheers.