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General => Terragen Discussion => Topic started by: Zonic Blazer on March 25, 2008, 02:43:17 PM

Title: Artifact (Clouds in front of the Horizon)
Post by: Zonic Blazer on March 25, 2008, 02:43:17 PM
Hi folks,

Simple question:

What do I do to get rid of that nasty line going through those clouds? Any clue, anyone?

Thanks!

Title: Re: Artifact (Clouds in front of the Horizon)
Post by: nvseal on March 25, 2008, 03:01:20 PM
Wait for the next release.  :) This is a known bug that should be fixed by then.
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: old_blaggard on March 25, 2008, 05:17:25 PM
The bug is actually already fixed in alpha builds, but the fix has yet to make its way to a public release.
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: rcallicotte on March 25, 2008, 07:31:55 PM
Good to know.   ;D

Quote from: old_blaggard on March 25, 2008, 05:17:25 PM
The bug is actually already fixed in alpha builds, but the fix has yet to make its way to a public release.
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: Zonic Blazer on April 01, 2008, 12:38:34 PM
Okey, thanks for info.
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: Mr_Lamppost on April 01, 2008, 08:18:23 PM
Quote from: old_blaggard on March 25, 2008, 05:17:25 PM
The bug is actually already fixed in alpha builds, but the fix has yet to make its way to a public release.

Oh Bu***r All those scenes that I didn't finish that will need rendered  ;D
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: buchvecny on April 05, 2008, 09:08:10 PM
lol blaggard that was such a cynic comment :D
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: PG on April 06, 2008, 02:33:56 PM
Anyone know if that crash caused by the water shader has been fixed, I think it's the shadows one. I only ever get it when I enable cast shadows on a water shader with high wave scale.
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: Matt on April 07, 2008, 10:15:25 AM
Quote from: PG on April 06, 2008, 02:33:56 PM
Anyone know if that crash caused by the water shader has been fixed, I think it's the shadows one. I only ever get it when I enable cast shadows on a water shader with high wave scale.

Parts of the ray tracer (responsible for reflections and shadows) have been rewritten to improve stability. I am currently hacking away at a few remaining problems, but you should see a big improvement in the stability and quality of reflections when we release the next update (Beta for pre-purchasers and then the final 2.0 release).

Matt
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: PG on April 07, 2008, 03:44:08 PM
Would it help me to turn all the ray tracing settings off until the beta's released?
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: Oshyan on April 08, 2008, 12:38:40 AM
It is most likely the raytracing that is responsible for instability in current public builds. Turning off raytracing where possible may help, but you'll lose a lot of the "qualities" of the scene that way. If you're ok with that then give it a try by all means, but it will detract heavily from realism in most cases.

- Oshyan
Title: Re: Artifact (Clouds in front of the Horizon)
Post by: PG on April 08, 2008, 02:17:12 PM
Tried it right after I posted, see what you mean. ;D I do find that randomizing the seed number fixes the issue in a number of cases but obviously changes the structure of the water.