I downloaded the TGD provided by Mr. Lampost and changed all of the objects to trees (5 different kind). Since this is what we've all wanted to do and I hadn't seen anything do this quite yet, I thought you might want to see the results.
Here's the link to the thread where all of this action is happening. Mr. Lampost is one of a few people who have found some pretty cool solutions to mulitple populations - http://forums.planetside.co.uk/index.php?topic=3751.0
It's a start. Has anyone tried pushing 100 or so populations? ;D
That's a nice demonstration, you saved me doing one. ;D
Although you could have used five standard populations, the advantage of this multiple mask method is that your nix of trees share a single distribution which greatly reduces the problems of objects very close or overlapping, which are usually encountered when using multiple populations. Another thing to remember is that the masks are procedural so it is just a matter of changing one power fractal to vary the way the different species of tree are distributed.
Quote from: Christopher on April 09, 2008, 05:09:34 PM
It's a start. Has anyone tried pushing 100 or so populations? ;D
That actually working would depend of the amount of textures, and the size of those textures. If you can use only a few sets of textures for all trees, varied by powerfractals, I think one can come quite far, however 100 may be pushing it...
Quote from: Mohawk20 on April 09, 2008, 05:39:29 PM
Quote from: Christopher on April 09, 2008, 05:09:34 PM
It's a start. Has anyone tried pushing 100 or so populations? ;D
That actually working would depend of the amount of textures, and the size of those textures. If you can use only a few sets of textures for all trees, varied by powerfractals, I think one can come quite far, however 100 may be pushing it...
True. ;D
Cool. Hope this was okay then. As for the diverse way in which this was done by you - excellent!
Quote from: Mr_Lamppost on April 09, 2008, 05:29:53 PM
That's a nice demonstration, you saved me doing one. ;D
Although you could have used five standard populations, the advantage of this multiple mask method is that your nix of trees share a single distribution which greatly reduces the problems of objects very close or overlapping, which are usually encountered when using multiple populations. Another thing to remember is that the masks are procedural so it is just a matter of changing one power fractal to vary the way the different species of tree are distributed.