I thought I would give it a try....
here is what I have come up with so far....
I like the bulbousity of the rock on the left, looks like there was some volcanic activity a few million years ago, before the canyon was carved.
The surface of the rocks on the left is interesting , the rest of the picture is of no interest!
Quote from: Phylloxera on April 14, 2008, 02:53:13 AM
The surface of the rocks on the left is interesting , the rest of the picture is of no interest!
you couldn't have said it more blunter ;D
nice start dude like the rock displacement :)
Quoteyou couldn't have said it more blunter ;D
That's Phyllo for you! :D
The left is nice, I don't like the displacement stretching on the right though, nice start none the less.
You could try using two seperate heightfields instead of the single terrain PFS, then you'd be able to reverse the displacement settings on the right hand side terrain to match the 'bubbled' look of the left... ?
As it is just now, the right bank is being stretched away from the camera in the same direction as the left, not like a river's cut. You could probably still keep the left hand bank by using 'create heightfield from shader', and selecting that portion of terrain, I think.
Cool terrain displacements.
I guess the river is dried up now :(
nice cracks on this one :)
Quote from: dhavalmistry on April 14, 2008, 10:12:38 AM
I guess the river is dried up now :(
It's really better !
way better, neat cracks btw :)
Nice work, DH. You've got the displacements understood, I believe. :P Good job. Now...wait for the water to be transparent and then try this again with a stream. ;D Or not.
Maybe just a little variation in the colour of the dried up stream bed but otherwise it is looking good.