I kind of stumbled across a quick and dirty flatten terrain trick for those times when you need it flat next to the camera. A distance shader is used as a blending mask. Effectively this creates a flat terrain around the camera (or another camera created for the purpose) (Please can we have Nulls Planetside, pretty please) which blends into the surrounding terrain.
Nothing too cleaver but useful for getting larger models to sit in the right place and maybe there are some other uses too. The tgd says it better than I can without more coffee.
Richard
I will personally enjoy this one, Richard! I never did like searching around for a "flat" area to set the camera, and the "adjust coastline" just didn't work right for me. This gives so much more control! Thanks for sharing!
very useful, cool find!
Thanks Richard.
Quote from: cyphyr on April 15, 2008, 07:18:56 AM
I kind of stumbled across a quick and dirty flatten terrain trick for those times when you need it flat next to the camera. A distance shader is used as a blending mask. Effectively this creates a flat terrain around the camera (or another camera created for the purpose) (Please can we have Nulls Planetside, pretty please) which blends into the surrounding terrain.
Nothing too cleaver but useful for getting larger models to sit in the right place and maybe there are some other uses too. The tgd says it better than I can without more coffee.
Richard
Richard, you are my hero...many thanks....so much to learn....so little time.. ...
now that's really neat! Thanks for sharing