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General => Image Sharing => Topic started by: rcallicotte on April 19, 2008, 08:17:13 PM

Title: Cracked Dome
Post by: rcallicotte on April 19, 2008, 08:17:13 PM
I'm working on another version and invite observations / suggestions.
Title: Re: Cracked Dome
Post by: joshbakr on April 19, 2008, 08:29:21 PM
Hey that's Wicked Cool!
Title: Re: Cracked Dome
Post by: old_blaggard on April 19, 2008, 08:52:34 PM
Great effects on the rocks!  I would try making the clouds a little less blobby, but other than that I think this is fantastic.  One of your best!
Title: Re: Cracked Dome
Post by: nvseal on April 19, 2008, 09:18:27 PM
Agree with Old_Baggard. Nice work.
Title: Re: Cracked Dome
Post by: cyphyr on April 19, 2008, 09:45:56 PM
Very interesting start.
I can see your working on combing different terrain styles, something I have been attempting unsuccessfully for some time. How have you combined the terrains, I've tried using a merGe shader but is this a heightfield shader in the foreground? Oh and I agree about the clouds, could use some more work.
I'm watching with interest :)
Richard
Title: Re: Cracked Dome
Post by: Saurav on April 20, 2008, 01:09:13 AM
This is a great start, the rocks, cliff etc look fantastic. my only concern are the clouds. I'll be keeping an eye on future versions.
Title: Re: Cracked Dome
Post by: Phylloxera on April 20, 2008, 02:35:23 AM
Very interesting for a start, the clouds are not terrible (for my taste!) Against a superb impression of immensity, parameter that I find it hard to go elsewhere!
One mountains with pine trees strange? I look forward to the continued focus on the "Rock cracked"
Title: Re: Cracked Dome
Post by: child@play on April 20, 2008, 05:43:49 AM
really cool terrain displacement, and i think the closer clouds look surreal, but very interesting
Title: Re: Cracked Dome
Post by: rcallicotte on April 20, 2008, 08:16:53 AM
Thanks to everyone for your comments.  My biggest problem recently has been to get the clouds "just right".  Seems sort of nebulous sometimes.  Anyway, I'm working on a new set of clouds.    :P   I agree about something needing to be done, but what exactly, I'm not sure.

@cyphyr - The node network consists of a Terrain group that is multi-tiered Fractal Terrains, which was something I picked up about doing with something I saw Volker do.  I played off of his work.  Then, I take this into a rough and rocky terrain shader group.  Then, It goes into a cracked group and then a tiered group of fake stones. 

@Phylloxera - I'm only using a population of trees on one mountain, until the Beta version comes.  I hate frustrating myself with constant destruction.   :D
Title: Re: Cracked Dome
Post by: Seth on April 20, 2008, 08:36:50 AM
i really like the displacements on the big mountain !
Title: Re: Cracked Dome
Post by: j meyer on April 20, 2008, 09:46:50 AM
Definitely one of your best so far.Thumbs up. 8)