A quick and rough render to demonstrate that poser objects (turtle) and a rock made with PCRock both need Flip normals setting to allow colours to show under water. - see http://forums.planetside.co.uk/index.php?topic=3970.0
Oh, nice scene.. looks alive!
I love the color and the lighting. Not a negative critique, but there's a surreal quality to this, especially since the rock looks like something from Van Gogh. ;D
Quote from: calico on May 07, 2008, 08:45:49 AM
I love the color and the lighting. Not a negative critique, but there's a surreal quality to this, especially since the rock looks like something from Van Gogh. ;D
yeh, I know what you mean. The turtle looks too clean and plastic like, so not real and the rock is too angular. Still, it's just a quick test of the principle. I've got a much nicer one rendering right now. Will post later.
Cool, Kevin. I like the color and what you're doing. I look forward to the next render.
O.K. here's a much better one. Really happy with this one.
c&c welcome.
cooool
Dang, that is easily some of the (if not the) best water I've ever seen. Perfectly realistic.
That said, I think the turtle needs more detail. ;D
Quote from: nvseal on May 07, 2008, 02:17:14 PM
Dang, that is easily some of the (if not the) best water I've ever seen. Perfectly realistic.
That said, I think the turtle needs more detail. ;D
Thanks, I'm very pleased with the water - well done Matt!. As for the turtle, I don't think it's detail that's needed, just a more "dirty" less clean/plastic look. Still it was free!
Much better. Did you do much postwork?
Great water and rocks. I think the turtles needs a bumpmap for a bit of displacement on the shield...
Quote from: Mohawk20 on May 07, 2008, 03:16:31 PM
Great water and rocks. I think the turtles needs a bumpmap for a bit of displacement on the shield...
Totally agree with that. That would also make the specular highlight a bit softer, probably.
The water and rocks look fabulous. I think the best water I've seen so far :)
The rocks look way better than the first one.
In overall a really great image :)
Martin
Quote from: calico on May 07, 2008, 03:06:15 PM
Much better. Did you do much postwork?
Thanks everyone, no post work at all.
Splendid water!
As for the shield:the highlight is direct over the seam between two of the
segments and that is most likely the culprit here,at least imo.But that should
be easy to fix either with a little bit of displacement or by moving light or
object. ;)
Quote from: Mohawk20 on May 07, 2008, 03:16:31 PM
Great water and rocks. I think the turtles needs a bumpmap for a bit of displacement on the shield...
Thanks. How would the bumpmap work exactly?
Quote from: Kevin F on May 07, 2008, 04:20:04 PM
Quote from: Mohawk20 on May 07, 2008, 03:16:31 PM
Great water and rocks. I think the turtles needs a bumpmap for a bit of displacement on the shield...
Thanks. How would the bumpmap work exactly?
It is a black and white image, the same as the colour texture, only then the dark is where there would be no displacement, and white with high displacement. It would be entered in the default shader you use for the texture, only in the displacement tab.
Could you possibly post the texture image here? Then I could try to make something of it..
wow, great image. The second one is much better, how did you do the water so well??
Quote from: Mohawk20 on May 07, 2008, 04:36:17 PM
Quote from: Kevin F on May 07, 2008, 04:20:04 PM
Quote from: Mohawk20 on May 07, 2008, 03:16:31 PM
Great water and rocks. I think the turtles needs a bumpmap for a bit of displacement on the shield...
Thanks. How would the bumpmap work exactly?
It is a black and white image, the same as the colour texture, only then the dark is where there would be no displacement, and white with high displacement. It would be entered in the default shader you use for the texture, only in the displacement tab.
Could you possibly post the texture image here? Then I could try to make something of it..
removed.
Where did you get the object from? I'd like to have some fun with it as well...
And it would help with getting the settings right on the bumpmap.
Anyways, here it is, as well as a screenshot of how it should be applied:
Moderator note: image removed due to copyright concerns and at request of thread starter.
very nice work!
the bump looks good too, although it looks like the bump for the flippers should be inverted?
the second one is very good !
Quote from: inkydigit on May 08, 2008, 07:34:51 AM
...it looks like the bump for the flippers should be inverted?
Actually, I think it shouldn't be displaced at all, looks more like just a flat pattern of lines on the turtle's skin...
That's why I'd like to have the modle to experiment with. On the other hand, as long as the displacement isn't that strong, it wouldn't be noticable.
KevinF -
QuoteO.K. here's a much better one. Really happy with this one.
So you should be, so you should be. Agreed, one of the best closeup water scenes I've seen also.
How is this for displacement?
If you all are statisfied I'll upload the map here...
Quote from: Mohawk20 on May 09, 2008, 01:34:41 AM
How is this for displacement?
If you all are statisfied I'll upload the map here...
This looks good, but how would the shell look with specular highlights?
I used 0.5 reflectivity, tint 1, index of refraction 1.33, roughness 0.05.
with a diffuse colour of 0.275
Kevin F
I'd try something in the range of reflectivity: 0.2 - 0.4 and roughness 0.4 - 0.8
Most of the times I use roughness-values 2-3x greater than reflectivity, otherwise the highlights will be too bright (to my taste).
Quote
Hi Mohawk, here's the map I used. It's a modified original i.e it has a lighter green shell as the original comes out too dark. This was a poser freebie so I don't think there's a copyright issue.
The price has nothing to do with copyright. You need to check the license for the model before you post it or the textures the original artist made; in general you may post a link to the model and textures and usually may not post them themselves.
Quote from: Tangled-Universe on May 09, 2008, 04:20:55 AM
I'd try something in the range of reflectivity: 0.2 - 0.4 and roughness 0.4 - 0.8
Most of the times I use roughness-values 2-3x greater than reflectivity, otherwise the highlights will be too bright (to my taste).
The specular reflectivity is actually 0.5188, with roughness at 0.2...
The sun is at the wrong position I guess.
I set the reflectivity of the eyes at 1, but that's not very visible either.
I'll play with it a bit more. But the bumpmap is statisfactory?
Quote from: gregsandor on May 09, 2008, 07:05:53 AM
The price has nothing to do with copyright. You need to check the license for the model before you post it or the textures the original artist made; in general you may post a link to the model and textures and usually may not post them themselves.
I have a copy of poser as well, and if Kevin would have posted the link, I would have downloaded it myself, so I don't think we're in a lot of trouble.
Still something to be aware of..
Well looking at the shell texture although sort of painty, when you look at the renders I can't help but think that it is suffering stretching or is it just me being picky. :D As to your modifications, I think much better.
Quote
I have a copy of poser as well, and if Kevin would have posted the link, I would have downloaded it myself, so I don't think we're in a lot of trouble.
Still something to be aware of..
Unless he has the right to distribute the model, he should post the link instead. Nobody said anything about being in trouble; its about your right as an artist to control the distribution of your creations, and respecting other artists' right to theirs. Start emailing copies of the free version of TG2 to your friends and I expect you'll get a programmer's perspective on copyright too. Lets make a new thread so we can discuss it without sidetracking Kevin's thread.
The render is really nice, Kevin. Also, the bumpmap is very good and the result is right on. The texture stretching looks like a result of the model's uv's being stretched. You can either remap the model itself or squash the texture map until the map is correct. In water that shallow there would be some silt and bubbles, maybe a bit of foam.
I changed sun position, and some specularity settings (less roughness)...
I think this is better. Would it be allright to post the zipped TGO here? Or should I mail it to Kevin only?
That's a lot better, As for posting I don't really know!
To me only would seem the safest. My original came from Curious labs when they gave away Poser 5 and access to a directory with thousands of usable files for poser. No mention of distribution regulations.
But best be morally correct eh?
Thanks for your input.
You don't have any right to redistribute it. You cannot email it to one friend or post it on the forum for many. When you download it you agree to the license:
http://www.contentparadise.com/us/user/green_sea_turtle_product_25832
D. You cannot sell, resell, distribute, cause to be distributed, or allow any portion of the Restricted Content to be distributed under any circumstances, via any public or private medium, except where expressly permitted by this EULA and US copyright law, without the Company's prior written consent, a copy of which must be furnished with all Restricted Content distributed in accordance with this section. You may only use the Restricted Content for exclusive use on one computer unless authorized within this EULA and/or the contents of the Company's official written consent.
It's four dollars at the link.
If you want to post your .tgo, before you zip it up, replace the turtle with a dummy object, like a sphere or box, so that anyone who also owns the right to use the turtle can dl the .tgo and replace the dummy object with the turtle once they get it.
Quote from: gregsandor on May 09, 2008, 06:23:48 PM
It's four dollars at the link.
You got the wrong link. Our turtle is a Poser 5 object (hoplessly out of date... ;))
But you are right about the distributing, so I'll mail it Kevin.
You're missing the point. Its warez. I am sure that any content distributed thorough Poser is restricted. You cannot mail it to him you cannot post it. There is no difference in object models for Poser 5 or 7 or 4 for that matter. If you make the model you can do what you want with it, including giving it away or selling it with restrictions on its further distribution.