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General => Image Sharing => Topic started by: Phylloxera on May 08, 2008, 02:30:50 PM

Title: "Cavernae-3"
Post by: Phylloxera on May 08, 2008, 02:30:50 PM
fichier .tgd Seth93 - Modification fake stones (surfaces - colors) - use water transparency -

(http://www.rendus3d.com/data/501/Cavernae-3.jpg)
Title: Re: "Cavernae-3"
Post by: rcallicotte on May 08, 2008, 02:33:56 PM
Uh huh.  Very good!  Muddy looking fun ahead.   ;D
Title: Re: "Cavernae-3"
Post by: Seth on May 08, 2008, 03:07:54 PM
yeah very muddy outside the cave ;)
Title: Re: "Cavernae-3"
Post by: Tangled-Universe on May 08, 2008, 06:17:08 PM
This scene looks quite realistic, great work!
The watertransparency looks good, only suggestion I have is to try to connect a powerfractal to the density function of the transparency.
Use low contrast and roughness levels (0-1) and offsets >0. Then just play with the 'volume 1 density' slider for control.
This way parts of the water will look a bit more muddy than other parts. I think that would look great.
Just a suggestion of course :)

Martin
Title: Re: "Cavernae-3"
Post by: choronr on May 08, 2008, 06:34:46 PM
I think having still water without any movement or agitation, you do not need to have any muddiness suspended in it. This is a very realistic piece of work Joel.
Title: Re: "Cavernae-3"
Post by: RedSquare on May 08, 2008, 07:42:12 PM
I agree with Choronr, it's still water, really a large puddle.  That mud is just spot on.  No doubt about it, Phylloxera puts his money where his mouth is.  Not too keen on the curvature to the overhang, but the rest perfect.
Title: Re: "Cavernae-3"
Post by: Tangled-Universe on May 09, 2008, 02:18:26 AM
Quote from: choronr on May 08, 2008, 06:34:46 PM
I think having still water without any movement or agitation, you do not need to have any muddiness suspended in it. This is a very realistic piece of work Joel.

I admit you have a good point here, thought it would be nice and fancy :P
Title: Re: "Cavernae-3"
Post by: Phylloxera on May 09, 2008, 03:47:25 AM
Quote from: Tangled-Universe on May 08, 2008, 06:17:08 PM
This scene looks quite realistic, great work!
The watertransparency looks good, only suggestion I have is to try to connect a powerfractal to the density function of the transparency.
Use low contrast and roughness levels (0-1) and offsets >0. Then just play with the 'volume 1 density' slider for control.
This way parts of the water will look a bit more muddy than other parts. I think that would look great.
Just a suggestion of course :)

Martin
Thank you for this suggestion !