I hope this isn't a silly question.
If I want my reflective shader to be governed by another surface layer (for instance glistening blood ::) ), how would I get the ref. shader to just be reflective where the red surface is?
Thanks. M.
Put the reflective shader as a child of the blood-red surface layer. That's what I did in this render (http://www.ashundar.com/CPG/displayimage.php?pos=-3453)--although the effect isn't blatant, since all the surfaces are shades of white, only the steeper slopes are reflective.
I was looking at that render for guidance before lol :) thanks for the headsup.
M.
Thank you swiftstream that solved my problem as well. ;D
answered mine as well, ain't it strange how that works :DSeerBlue