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General => Terragen Discussion => Topic started by: oggyb on January 08, 2007, 07:19:34 PM

Title: Reflective shader
Post by: oggyb on January 08, 2007, 07:19:34 PM
I hope this isn't a silly question.

If I want my reflective shader to be governed by another surface layer (for instance glistening blood  ::) ), how would I get the ref. shader to just be reflective where the red surface is?

Thanks. M.
Title: Re: Reflective shader
Post by: swiftstream on January 09, 2007, 03:00:48 AM
Put the reflective shader as a child of the blood-red surface layer. That's what I did in this render (http://www.ashundar.com/CPG/displayimage.php?pos=-3453)--although the effect isn't blatant, since all the surfaces are shades of white, only the steeper slopes are reflective.
Title: Re: Reflective shader
Post by: oggyb on January 09, 2007, 05:41:16 AM
I was looking at that render for guidance before lol :) thanks for the headsup.

M.
Title: Re: Reflective shader
Post by: RedSquare on January 09, 2007, 06:57:02 PM
Thank you swiftstream that solved my problem as well.  ;D
Title: Re: Reflective shader
Post by: SeerBlue on January 09, 2007, 08:38:54 PM
answered mine as well, ain't it strange how that works :DSeerBlue