Planetside Software Forums

General => Image Sharing => Topic started by: Martchi on May 15, 2008, 01:37:52 PM

Title: OLd Canyon 2008
Post by: Martchi on May 15, 2008, 01:37:52 PM
Voici une autre version de Oldcanyon, 120 heures de calcul, détail 1 A-A 5,MPVC![attachimg=#]
Title: Re: OLd Canyon 2008
Post by: rcallicotte on May 15, 2008, 01:43:38 PM
Awesome.  These are the dreams that TG2 is made of.
Title: Re: OLd Canyon 2008
Post by: NWsenior07 on May 15, 2008, 02:10:52 PM
Calico nailed it. this is simply incredible.
Title: Re: OLd Canyon 2008
Post by: Phylloxera on May 15, 2008, 02:13:10 PM
J'aime vraiment bien cette image, l'ambiance qui s'en dégage et surtout la mise en lumière !

Google Translation : "I really like this image, the atmosphere that surrounds it and especially the setting light!"

Systran : "I really like this image, the environment which emerges some and especially the setting in light!"

LEC Translation : "I like this picture really well, the ambiance that clears itself of it and especially the setting in light!"
Title: Re: OLd Canyon 2008
Post by: Kevin F on May 15, 2008, 02:49:45 PM
Beautiful, but detail level 1 is not needed.
Title: Re: OLd Canyon 2008
Post by: robfigee on May 15, 2008, 03:03:21 PM
This is really magnificent. One of the best I've seen on this Forum. Only drawback is the enormous rendering time.
Title: Re: OLd Canyon 2008
Post by: Mohawk20 on May 15, 2008, 03:31:03 PM
Interesting lighting on the various distances... how did you do that? High Environment light?
Title: Re: OLd Canyon 2008
Post by: old_blaggard on May 15, 2008, 03:31:29 PM
Beautiful image!  I feel that the background colors are a bit too desaturated compared to those in the foreground, but except for that, the image, and especially the sense of scale, is fantastic.
Title: Re: OLd Canyon 2008
Post by: Martchi on May 15, 2008, 03:43:04 PM
Quote from: Mohawk20 on May 15, 2008, 03:31:03 PM
Interesting lighting on the various distances... how did you do that? High Environment light?
Just atmo setting and ajust gamma correction and contrast setting in render effects,thank all for comments!
Title: Re: OLd Canyon 2008
Post by: Tangled-Universe on May 15, 2008, 05:14:29 PM
Very good looking strata, like them very much :)
Though I have some crits/comments on the overall appearance:
somehow you managed to get big differences in the coloring of your surfaces, which firstly is very nice but on the other hand a bit strange because the difference in lighting is somewhat big. I guess you're using quite some imageprojection techniques, like in your last image you've posted?
I don't really agree wit Kevin F about detail 1. For detail 1 it is still a bit noizy, maybe increasing AA would also help, but maybe it is also because of imageprojection.
If I am right about that of course :)
Another strong point is the hot looking atmosphere, nice work on the haze!
In overall still a very good image.
Oh and by the way....120 hours of rendering: I assume this has been rendered with TGTP2?

Martin
Title: Re: OLd Canyon 2008
Post by: RedSquare on May 15, 2008, 07:38:40 PM
Well I rarely disagree with O-B but in this case I'm afraid that I do.  Only I hasten to add, with reference to the levels of desaturation he didn't like.  Sorry O-B, but to my eye he has hit it spot on, together with the haze levels and the clarity of the near foreground.  Truly a marvellous render, some of the surfaces almost look like he has applied SSS.  No matter, it works beautifully.  Well done.
Title: Re: OLd Canyon 2008
Post by: Martchi on May 15, 2008, 11:33:01 PM
Quote from: Tangled-Universe on May 15, 2008, 05:14:29 PM
Very good looking strata, like them very much :)
Though I have some crits/comments on the overall appearance:
somehow you managed to get big differences in the coloring of your surfaces, which firstly is very nice but on the other hand a bit strange because the difference in lighting is somewhat big. I guess you're using quite some imageprojection techniques, like in your last image you've posted?
I don't really agree wit Kevin F about detail 1. For detail 1 it is still a bit noizy, maybe increasing AA would also help, but maybe it is also because of imageprojection.
If I am right about that of course :)
Another strong point is the hot looking atmosphere, nice work on the haze!
In overall still a very good image.
Oh and by the way....120 hours of rendering: I assume this has been rendered with TGTP2?

Martin
I used no projection of image, surfaces are made with power fractal shader without any bumpmaping!!120 hours with TGTP3 ,Q6600
Title: Re: OLd Canyon 2008
Post by: inkydigit on May 16, 2008, 03:25:18 AM
super scene....5+ *
:)
Title: Re: OLd Canyon 2008
Post by: Tangled-Universe on May 16, 2008, 05:24:08 AM
Quote from: Martchi on May 15, 2008, 11:33:01 PM
Quote from: Tangled-Universe on May 15, 2008, 05:14:29 PM
Very good looking strata, like them very much :)
Though I have some crits/comments on the overall appearance:
somehow you managed to get big differences in the coloring of your surfaces, which firstly is very nice but on the other hand a bit strange because the difference in lighting is somewhat big. I guess you're using quite some imageprojection techniques, like in your last image you've posted?
I don't really agree wit Kevin F about detail 1. For detail 1 it is still a bit noizy, maybe increasing AA would also help, but maybe it is also because of imageprojection.
If I am right about that of course :)
Another strong point is the hot looking atmosphere, nice work on the haze!
In overall still a very good image.
Oh and by the way....120 hours of rendering: I assume this has been rendered with TGTP2?

Martin
I used no projection of image, surfaces are made with power fractal shader without any bumpmaping!!120 hours with TGTP3 ,Q6600

Ah really? Wow, I'm surprised to say the least. 120 hours with the 3rd preview...why did it take so long? High GI settings? (something like GI @ 4/4).
I'm also surprised you've only used powerfractals since certain areas seem to be very specifically colored, therefore my 'suspicions' ;D
Title: Re: OLd Canyon 2008
Post by: Martchi on May 16, 2008, 01:29:24 PM
Quote from: Tangled-Universe on May 16, 2008, 05:24:08 AM
Quote from: Martchi on May 15, 2008, 11:33:01 PM
Quote from: Tangled-Universe on May 15, 2008, 05:14:29 PM
Very good looking strata, like them very much :)
Though I have some crits/comments on the overall appearance:
somehow you managed to get big differences in the coloring of your surfaces, which firstly is very nice but on the other hand a bit strange because the difference in lighting is somewhat big. I guess you're using quite some imageprojection techniques, like in your last image you've posted?
I don't really agree wit Kevin F about detail 1. For detail 1 it is still a bit noizy, maybe increasing AA would also help, but maybe it is also because of imageprojection.
If I am right about that of course :)
Another strong point is the hot looking atmosphere, nice work on the haze!
In overall still a very good image.
Oh and by the way....120 hours of rendering: I assume this has been rendered with TGTP2?

Martin
I used no projection of image, surfaces are made with power fractal shader without any bumpmaping!!120 hours with TGTP3 ,Q6600

Ah really? Wow, I'm surprised to say the least. 120 hours with the 3rd preview...why did it take so long? High GI settings? (something like GI @ 4/4).
I'm also surprised you've only used powerfractals since certain areas seem to be very specifically colored, therefore my 'suspicions' ;D
Gi relative 1 GI sample 2 size 2400*1200
Title: Re: OLd Canyon 2008
Post by: Phylloxera on May 16, 2008, 02:53:28 PM
Quote from: Martchi on May 16, 2008, 01:29:24 PM
Quote from: Tangled-Universe on May 16, 2008, 05:24:08 AM
Quote from: Martchi on May 15, 2008, 11:33:01 PM
Quote from: Tangled-Universe on May 15, 2008, 05:14:29 PM
Very good looking strata, like them very much :)
Though I have some crits/comments on the overall appearance:
somehow you managed to get big differences in the coloring of your surfaces, which firstly is very nice but on the other hand a bit strange because the difference in lighting is somewhat big. I guess you're using quite some imageprojection techniques, like in your last image you've posted?
I don't really agree wit Kevin F about detail 1. For detail 1 it is still a bit noizy, maybe increasing AA would also help, but maybe it is also because of imageprojection.
If I am right about that of course :)
Another strong point is the hot looking atmosphere, nice work on the haze!
In overall still a very good image.
Oh and by the way....120 hours of rendering: I assume this has been rendered with TGTP2?

Martin
I used no projection of image, surfaces are made with power fractal shader without any bumpmaping!!120 hours with TGTP3 ,Q6600

Ah really? Wow, I'm surprised to say the least. 120 hours with the 3rd preview...why did it take so long? High GI settings? (something like GI @ 4/4).
I'm also surprised you've only used powerfractals since certain areas seem to be very specifically colored, therefore my 'suspicions' ;D
Gi relative 1 GI sample 2 size 2400*1200
Okayyyyyy !!
Title: Re: OLd Canyon 2008
Post by: EBAndrew on June 06, 2008, 06:07:32 PM
I'm trying to find something to say about this, but all that comes to mind is what I said out loud when I first saw it:

"Holy crap!"

VERY awesomely done.
Title: Re: OLd Canyon 2008
Post by: moodflow on June 06, 2008, 07:33:11 PM
Very nice work. 

I like the lighting and atmosphere.

However, the texture on the cliffs looks plain and flat for some reason (TG2 tends to have this alot, and hard to get around).  If you could dial the textures in a bit more (and make them look a bit more dusty), this image would be incredible!