Tried to make something real with Arizona dems.
Last three images.
Explorers monuments 2 is very interesting - good Pov - work on surfaces is necessary!
> work on surfaces is necessary!
How?
This is pretty good, but I'd recommend (like Phylloxera mentioned) to work on the surfaces. By using displacements and even possibly creating strata, you could make the terrain more interesting. Another thing you could is jazz up the color a little with some shaders to blend in with your colors you have.
Nice beginning overall.
Quote from: calico on May 16, 2008, 03:11:36 PM
This is pretty good, but I'd recommend (like Phylloxera mentioned) to work on the surfaces. By using displacements and even possibly creating strata, you could make the terrain more interesting. Another thing you could is jazz up the color a little with some shaders to blend in with your colors you have.
Nice beginning overall.
It's not TG2 but TG 0.9.43 !!
Quote from: Lalla on May 16, 2008, 03:01:09 PM
> work on surfaces is necessary!
How?
It's possible! Examples of images made with one year of practice!
If you want packs surfaces you can find at the following address under the name
"Pack surfaces" files. Srf (TG1). You will find about 300 in what you will better understand the process of contruction of layers.
http://www.christianfly.com/index.php?autocom=Downloads&showdlforum=5
If you want to do strata you have a tutorial done well at this address : http://www.christianfly.com/friends/peten/TutorielStratas2/stratas2.html
Thank you all for help... :-*
Made with following your tricks.
Good start. The last image is more interesting but I offer this advice.
The more layers you use in your surfaces the better things will turn out, (at least to some degree). Someone told me once to think of it this way. There is bedrock over which more recent layers of rock appear then sand or dirt (of which there may be several different "types") then vegetation. So the trick is to build your layers litterally from the ground up, adding complexity as you go.
You do have a good start here so you are well on your way. The biggest thing that sticks out to me is the prominence and thickness of the strata. If you can find it anymore get hold of the program "Stratagen" it lets you build gradients that you can apply as image maps yielding a much more realistic appearance.
This is made with a strata made with stratagen 2.
Blended more.
Try smaller strata bands, and less sharp variation in the colours.
Another goot trick is to put another surfacelayer over this one, to blend it more.
It's right?
Much improved! Keep adding more layers to this and you'll see even better results.
Add more layers and at sunrise.
You've definetly have the idea down. I would suggest muting the colors slightly to make them blend more, and I believe that even if you can't see a layer explicitly, it makes a difference. So in essence use the parent-child system to its fullest capacity. You'll never have too many layers.
I also like this POV the best so far. And would you be able to upload the files to instal stratagen 2? I had a hard drive meltdown a while back and I haven't been able to find another copy of the program.
Looks like you are having fun with TG9. :) Some good suggestions offered here too. It's been a while since I played with the old TG but I still have some of my world files I would be willing to share with you to jump you ahead a little. Here is one of my last renders with TG9. If you want I can upload the world file, Terrain and all the bitmaps that go with it for you to study and do with as you choose. The world file will give you an idea of how many surfaces can go into a tg9 creation. Let me know via IM if you want the files and give me an email address in the IM to send the link to. Don't post your email here as you might get spammed to death, if you know what I mean. Anyway here's a shot of the scene.
1) Blended more 2) Blended again
Blended three time with a radius of two. Add a parent surface and two children surfaces.
Try adjusting the Sharp/ Fuzzy slider and if you haven't already look at playing with the Fractal noise slider and coverage slider, these can help soften the transition between colors. Ask you self what kind of terrain you are trying to represent, how was it laid down and by what precesses? What kind of rock/s would be in that environment and the geophysical processors and thus mineralization is present, it is mineralization (that is the type of minerals present in different rock types) that along with geomorphology you need to begin to understand in order to help bring you terrain art to the next level, hard to being with but a key to getting as far as you can with the tools you have.
Use what you learn form books and the Internet (Such as Google Images) and then ask I know that on my screen in Terragen I have a landform which was crated by such and such geological processes (in a manor of specking, since Terragen dose not have all the complexities of even the most basic rock types in nature), and you know that certain types of rock are likely to present them selves, the colors you use will represent them.
Regards to you
Cyber-Angel
Grand Canyon texture's brings from real photos found on internet, only I used blend tool from stratagen 2. Maybe can I only adjust other surfaces layers?
You're on the right track with the surfacing! I really like the sunset image!
You might want to choose some more grayish colours for the strata though, because the bright colours don't really look realistic like this.
You're getting there though!
1) Added stratifications surfaces;
2) Changed stratifications textures;
3) Same 2) but at sunrise.
Nice, you're getting better and better...
You're really coming along with these, kep up the good work. Keep practicing at it and you'll start to see some pretty good results.