Planetside Software Forums

General => Image Sharing => Topic started by: Seth on May 18, 2008, 08:08:50 AM

Title: Desolated *UPDATE*
Post by: Seth on May 18, 2008, 08:08:50 AM
nothing really new...
I'll try to add some vegetation later ;)

(http://farm3.static.flickr.com/2029/2501090065_44de52645f_o.jpg)

Title: Re: Desolated
Post by: rcallicotte on May 18, 2008, 08:25:28 AM
Nice stones and lighting.

[edit - it's my opinion you don't need vegetation.  This stands on its own.]
Title: Re: Desolated
Post by: Phylloxera on May 18, 2008, 02:00:10 PM
Ils ont vraiment de la gueule ces cailloux, t'es passé maître dans l'art du "fake stones" - Joli paysage !

They really mouth these rocks, you're a past master in the art of "fake stones" - Beautiful landscape!
Title: Re: Desolated
Post by: old_blaggard on May 18, 2008, 02:10:45 PM
Great job with the stones!  The variety and detail of their shapes looks amazing :).
Title: Re: Desolated
Post by: Tangled-Universe on May 18, 2008, 02:56:41 PM
I agree with all above, great work!
My only crit is that the water could be a little bit less rough.

Martin
Title: Re: Desolated
Post by: monks on May 18, 2008, 04:05:09 PM
I love this! One idea- maybe try a render with some light fog coming in off the sea- and maybe a little dampness to the rocks?

monks
Title: Re: Desolated
Post by: otakar on May 18, 2008, 11:57:09 PM
Fog is a good idea, but it's already great as is!
Title: Re: Desolated
Post by: Seth on May 19, 2008, 01:20:42 AM
thanks all !
i didn't have the time to improve yet but i will ! so i'll try the fog (maybe) and i am not sure what kind of vegetation i am going to add ^^
Title: Re: Desolated
Post by: Rezzin8 on May 19, 2008, 05:53:27 AM
Now thats a lot of stones! Cool, but I'm not too keen on the water meets land area, perhaps making it look wet? perhaps a little algae on the shoreline? Great sense of distance though and I can't wait to see what vegetation you put in!
Title: Re: Desolated
Post by: FrankB on May 19, 2008, 11:12:01 AM
maybe nothing new, but beautiful nonetheless, Seth.

Thanks for posting this!

Frank
Title: Re: Desolated
Post by: Costaud on May 19, 2008, 04:51:20 PM
Nice one Seth.
Title: Re: Desolated
Post by: nikita on May 19, 2008, 08:15:31 PM
The stones still look a bit artificial in the foreground but the rest is already great!
If you add vegetation, it'd be best only to add some grass or similar, imo.  :)
Title: Re: Desolated
Post by: Seth on May 20, 2008, 01:21:51 AM
i am rendering a first evolution with some reflective shader and some green touch where the water meets the rocks... hopefully it will be over in 10 hours... vegetation will come later...
Title: Re: Desolated
Post by: Martchi on May 20, 2008, 10:12:47 AM
Belle réalisation,j'aime beaucoup!
Title: Re: Desolated *UPDATE*
Post by: Seth on May 21, 2008, 11:52:33 AM
t evolution... not exactly what i wanted but... i liked the clouds so i post it ;)

(http://farm4.static.flickr.com/3047/2510896687_ca9268dd82_o.jpg)
Title: Re: Desolated *UPDATE*
Post by: Martchi on May 21, 2008, 12:03:41 PM
Quote from: seth93 on May 21, 2008, 11:52:33 AM
t evolution... not exactly what i wanted but... i liked the clouds so i post it ;)

(http://farm4.static.flickr.com/3047/2510896687_ca9268dd82_o.jpg)
Superbe!!!
Title: Re: Desolated *UPDATE*
Post by: Kevin F on May 21, 2008, 12:07:59 PM
I think this ones even better. Love the water and clouds. Very nice image.
Title: Re: Desolated *UPDATE*
Post by: Seth on May 21, 2008, 12:10:00 PM
thanks but i don't like the reflective shader on the big rock on the middle ^^
Title: Re: Desolated *UPDATE*
Post by: FrankB on May 21, 2008, 07:04:23 PM
EXCELLENT! I like the moss a lot.
As for the reflective shader.... reduce the higlight intensity for 3/4th and you'll be ok ;-)
Title: Re: Desolated *UPDATE*
Post by: nvseal on May 22, 2008, 01:40:36 AM
Wow. Fantastic work. You always have superb lighting.
Title: Re: Desolated *UPDATE*
Post by: zhotfire on May 22, 2008, 01:41:52 AM
... or just limit the height of the reflective shader to a level where it looks like the rocks were splash over by the water. Fantastic stuff thou... the compostion and pov truly rock! ;)
Title: Re: Desolated *UPDATE*
Post by: inkydigit on May 22, 2008, 05:02:43 AM
looks good this far....look forward to the next one!
Title: Re: Desolated *Final*
Post by: Seth on May 24, 2008, 04:58:36 AM
(http://farm3.static.flickr.com/2341/2517457281_0892276fa2_o.jpg)
Title: Re: Desolated *UPDATE*
Post by: monks on May 24, 2008, 06:08:08 AM
Excellent! I like the clammyer feel to this.

monks
Title: Re: Desolated *UPDATE*
Post by: rcallicotte on May 24, 2008, 12:34:50 PM
It's just as cool as the first one.   ;D
Title: Re: Desolated *UPDATE*
Post by: Mr_Lamppost on May 24, 2008, 04:56:32 PM
Excellent work.

One tiny nit-pick; shouldn't the moss close to the water line also look damp?
Title: Re: Desolated *UPDATE*
Post by: monks on May 31, 2008, 07:04:03 AM
Here's the default TGD setup with GI turned on (at 2).
This took 44 hours on a quad. The difference is very subtle with GI turned on, the rocks look less sharp. Just thought I'd try this out.

[link expired]

monks

Title: Re: Desolated *UPDATE*
Post by: Seth on May 31, 2008, 10:13:32 AM
can't see it... i'll check with IE... perhaps Firefox doesn't like it ^^
Title: Re: Desolated *UPDATE*
Post by: Tangled-Universe on May 31, 2008, 10:35:19 AM
yeah me neither...I'm using IE by the way.
Title: Re: Desolated *UPDATE*
Post by: rcallicotte on May 31, 2008, 11:43:05 AM
I think I like it better without GI.  Strange...
Title: Re: Desolated *UPDATE*
Post by: Seth on May 31, 2008, 12:13:45 PM
mmmh almost no difference to my eyes... hehe that confirms my thoughts... i'll still use GI only for dark scenes ;)
Title: Re: Desolated *UPDATE*
Post by: monks on June 01, 2008, 04:28:20 AM
Yep, really is a case of 'spot the difference'.

monks
Title: Re: Desolated *UPDATE*
Post by: Mandrake on June 02, 2008, 10:47:23 AM
Seth, I thought of this render when I saw this guys site. Check it out.
http://www.andrewfyfe.com/
Title: Re: Desolated *UPDATE*
Post by: Seth on June 02, 2008, 10:58:12 AM
oh thanks for the link !!!
some great pictures there Oo
Title: Re: Desolated *UPDATE*
Post by: rcallicotte on June 02, 2008, 11:27:55 AM
This brings it back to what this is about - enjoyment.  Thanks for the link!
Title: Re: Desolated *UPDATE*
Post by: Matt on June 07, 2008, 10:15:07 AM
Both of these images have GI, which is why they look very similar. Did you mean that you enabled "GI surface details"? That is just an enhancement which calculates additional GI detail or Ambient Occlusion details in the final render pass, mostly to improve contact shadows and improve crispness of the GI or Ambient Occlusion at the smallest scales in image space. It adds a lot to render times, so I would only use it if cropped tests show that it really helps an image. To disable GI completely, disable the Enviro Light.

Matt
Title: Re: Desolated *UPDATE*
Post by: Seth on June 07, 2008, 10:20:25 AM
thank you for the explaination Matt !