Planetside Software Forums

General => Image Sharing => Topic started by: Kevin F on May 23, 2008, 08:12:53 AM

Title: Foamy water test WIP
Post by: Kevin F on May 23, 2008, 08:12:53 AM
Here's a detail from a new foamy water scene. I know the rocks need many changes, but the main aim was to achieve a decent foamy water/beach scene.
I'm quite happy with this so I'll modify and add to the rocks and maybe change the POV. Comments welcome.
Title: Re: Foamy water test WIP
Post by: inkydigit on May 23, 2008, 08:15:40 AM
looks very good, although some minor tweaks to the fractal pattern may improve this...mainly a matter of personal taste of course!!
:)
Title: Re: Foamy water test WIP
Post by: Kevin F on May 23, 2008, 08:46:03 AM
Quote from: inkydigit on May 23, 2008, 08:15:40 AM
looks very good, although some minor tweaks to the fractal pattern may improve this...mainly a matter of personal taste of course!!
:)

Thanks for the comment. What specifically do you think needs improving?
Title: Re: Foamy water test WIP
Post by: rcallicotte on May 23, 2008, 08:52:11 AM
Kevin, this is really very good.  The only improvement I can see, and one I have yet to discover myself, is that some of the foam appears to be more like a blanket than the hissing instantaneous foaming action seen on a beach.  Part of this is distribution.  The other is the density.  Don't lose what you have here, though.  Experimenting isn't worth it, if you can't get back to the progress you have here.

Title: Re: Foamy water test WIP
Post by: arisdemos on May 23, 2008, 03:01:16 PM
As always I am truly impressed with your water related projects Kevin. Your latest foaming surf seems almost perfect given the limiting factors of contemporary TG2 water functions. Something I thought of when studying your last jpg, and maybe you have already considered inclusion of what I see as needed marine bio elements/accents.

You mention going into the enhancements of your rocks.  When you do, perhaps some method (image map masking/fake rocks manipulation?) of gaining mussels/barnicles and other colorful stand out tide pool critters in scattered patches above and below the waterline would add to the foreground impact of the already almost photographic reality you have achieved so far. Thanks for your past and present input relating to the TG2 agua functions.

Arisdemos
Title: Re: Foamy water test WIP
Post by: sflynn on May 23, 2008, 03:57:03 PM
Excellent work.  :o  Very realistic.

Take a look at this rendering.

http://forums.planetside.co.uk/index.php?topic=2132.0 (http://forums.planetside.co.uk/index.php?topic=2132.0)

Some of the stuff in front especially looks like churned up surf. Could this be integrated with the foam to bring more realism?
Title: Re: Foamy water test WIP
Post by: PG on May 23, 2008, 04:29:48 PM
I don't know why but the interaction between the lake object and object/terrain always looks too defined, unless it's a shallow slope into the water. Is there a way to remedy this at all?
Title: Re: Foamy water test WIP
Post by: monks on May 24, 2008, 06:19:25 AM
Looks great! I think one way (apart from physics) to get the distribution of the foam right would be to 'plan' the vectors along which the water is moving at that point. Sounds very time consuming though. Then stretch the current foam distribution along those. That might work...especially is you have very dynamic water or a huge swell for instance.

monks
Title: Re: Foamy water test WIP
Post by: Mr_Lamppost on May 24, 2008, 05:34:58 PM
Very good, well on the way. 

Could you add some small scale displacement to the foam to break up the "Blanket" areas?

Title: Re: Foamy water test WIP
Post by: Kevin F on May 27, 2008, 05:53:57 PM
Thanks everyone for your positive and constructive comments.

Quote from: calico on May 23, 2008, 08:52:11 AM
Kevin, this is really very good.  The only improvement I can see, and one I have yet to discover myself, is that some of the foam appears to be more like a blanket than the hissing instantaneous foaming action seen on a beach.  Part of this is distribution.  The other is the density.  Don't lose what you have here, though.  Experimenting isn't worth it, if you can't get back to the progress you have here.
I know what you mean about the blanket areas, but this effect does happen in nature. It's really hard to control where the strips of foam are placed but I'm working on it slowly.

Quote from: Mr_Lamppost on May 24, 2008, 05:34:58 PM
Very good, well on the way. 

Could you add some small scale displacement to the foam to break up the "Blanket" areas?


The method I'm using would have to be added to quite a lot to allow for "extra" small scale displacements, but this is one area I'm playing with.

Quote from: sflynn on May 23, 2008, 03:57:03 PM
Excellent work.  :o  Very realistic.

Take a look at this rendering.

http://forums.planetside.co.uk/index.php?topic=2132.0 (http://forums.planetside.co.uk/index.php?topic=2132.0)

Some of the stuff in front especially looks like churned up surf. Could this be integrated with the foam to bring more realism?

looks good but how was that achieved?


Quote from: PG on May 23, 2008, 04:29:48 PM
I don't know why but the interaction between the lake object and object/terrain always looks too defined, unless it's a shallow slope into the water. Is there a way to remedy this at all?

Dunno! any ideas?


So little time .... so much to do!

Thanks again.
Title: Re: Foamy water test WIP
Post by: PG on May 27, 2008, 06:16:13 PM
The only thing that I can think of is to use various shaders, restricted to the coast that can distort that line, maybe vertically as well as horizontally, and with some foam too it could acheive the effect that will blend that line.
Title: Re: Foamy water test WIP
Post by: Mr_Lamppost on May 27, 2008, 08:17:34 PM
Quote from: Kevin F on May 27, 2008, 05:53:57 PM
Quote from: sflynn on May 23, 2008, 03:57:03 PM
Excellent work.  :o  Very realistic.

Take a look at this rendering.

http://forums.planetside.co.uk/index.php?topic=2132.0 (http://forums.planetside.co.uk/index.php?topic=2132.0)

Some of the stuff in front especially looks like churned up surf. Could this be integrated with the foam to bring more realism?

looks good but how was that achieved?

It's a super dense cloud layer.