Planetside Software Forums

General => Terragen Discussion => Topic started by: Mohawk20 on May 24, 2008, 12:46:51 PM

Title: Playing with the clouds
Post by: Mohawk20 on May 24, 2008, 12:46:51 PM
Below is the result of some playing around with nodes I never used before.

It looks like a planet from above with nice clouds around it. But in the distance you can see a horizon.
It pretty simple really... A 'cloud fractal shader', plugged into a displacement shader (and into the compute terrain), as well as in the colour input of a slightly luminous surfacelayer.

Adding translucency between any of the surface nodes results in either nothing, or a loss of blue surface. Adding a second surface layer with 50% coverage and 0 fractal breakup might fix that...
Title: Re: Playing with the clouds
Post by: PG on May 24, 2008, 02:00:18 PM
Excellent, have you tried applying it to a power fractal terrain? might make a nice icy sea scene.
Title: Re: Playing with the clouds
Post by: Mr_Lamppost on May 24, 2008, 06:14:30 PM
Interesting result.
Title: Re: Playing with the clouds
Post by: rcallicotte on May 24, 2008, 07:30:13 PM
This is pretty neat.  Aint it cool to have fun with this?