http://www.cornucopia3d.com/purchase.php?item_id=2227
I'm pretty sure the recent grasses created by a few people on here (for free, no doubt) are better than anything I've seen. Anyone see this particular grass in the URL in action?
looks good as presented....
But, I don't have Vue, so it's beauty is for naught...for me. ;D
I agree....still nice grass is nice grass!!
:)
When I used to own Vue, I downloaded and tested some of these grasses and they were amazing. Pulling the same off in TG2 is still harder at this point, in my opinion. I even tried to download and save these as .obj, but the conversion process didn't work well.
This is one reason why I feel TG2 should "eventually" support procedural foliage - which would work similar to Vue's "Solid Growth" technique - which makes each instance unique and very realistic. I am unclear on if this would save on memory due to no more populations. TG2 may treat each instance similarly to how it treats fake stones.
agreed...
Quote from: moodflow on June 17, 2008, 04:59:06 PM
I even tried to download and save these as .obj, but the conversion process didn't work well.
Ahh moodflow....obj was your mistake...I use VueInf6PLE and I export as .3ds and it allows the saving of colour, bump. and alpha maps as well as geometry which convert very nicely in PoseRay to an .obj that TG2 recognizes. I think I might even have one in the free stuff at ashundar that I did. I posted a whole folder of usable Vue Converts there as a matter o fact....checkem out.. ...
TG2 very much needs procedural flora some day. Vue is ahead in that regard. We need better competition in that area. Memory should be to much of a real issue i'd think. It's only one tree but thousands of instances per population at render time. Even better instead of using imported textures for the flora there would be a flora procedural texture editor. Open up the editor and bam, there liys a leaf texture editor based on l-system/other noises, bark editor and branch texture editor. This editor would support displacement textures, leaf veins on a tiny scale, SSS, color jittering, well... i can dream. ;D
Hi,
The renderer Flamingo (www.flamingo3d.com) has some nice features worthwhile looking at.
It comes with a lot of its own plants and the can be tuned to the season. The summer version of a tree is different from the same treee in winter. All within one setting.
Helas Flamingo only works with Rhino3D.
Maybe things or ideas can be combined.
regards
Lex