Planetside Software Forums

General => Terragen Discussion => Topic started by: clewer on June 09, 2008, 02:14:36 PM

Title: Can i use Terragen in game engines?
Post by: clewer on June 09, 2008, 02:14:36 PM
Hello!
I'm making an RPG game with a big territory to explore.Can I use this program somehow to create lands in the game?

Clewer
Title: Re: Can i use Terragen in game engines?
Post by: PG on June 09, 2008, 02:58:17 PM
You can create ter files and export them with terragen 0.9 but I don't think it's been implemented in TG 2 yet.
Title: Re: Can i use Terragen in game engines?
Post by: Sengin on June 09, 2008, 03:38:14 PM
Like PG said, the only way you'd be able to do that is to create a heightfield in Terragen 0.9 and have your program able to interpret heightfield data.  All Terragen does is render a picture, it does not create world data (such as a way to use the settings in TG2 to walk around in a 3D world - that would require a whole new engine to extract data and use it to create a world).

You can, however, generate a skybox from Terragen and use that as backgrounds if your program allows it.
Title: Re: Can i use Terragen in game engines?
Post by: PG on June 09, 2008, 04:54:34 PM
~The CA3D engine allows you to use .ter files directly but I think it's the only one.
Title: Re: Can i use Terragen in game engines?
Post by: Sengin on June 09, 2008, 05:25:20 PM
Yeah, but the .ter file is just the terrain heightfield.  It contains no other data (it's actually just a black and white image showing relative heights and most likely some header information (size, etc...)).
Title: Re: Can i use Terragen in game engines?
Post by: Oshyan on June 10, 2008, 12:43:20 AM
You can export .ter terrain files in TG2 by simpling right-clicking a heightfield node and choosing Save As. Be sure to save with the .ter extension.

TG2 is not really particularly suited to creating game environments, but it can be very useful for backgrounds, skyboxes, and for cinematic sequences.

- Oshyan
Title: Re: Can i use Terragen in game engines?
Post by: Blonderator on June 10, 2008, 01:25:20 AM
You'd be better off using a different program with a little more control and complexity when it comes to heightfields. I don't really have any examples of these programs - maybe GeoControl?

Terragen has an amazing renderer and volumetrics. But it's not the best if all you need is a heightfield.
Title: Re: Can i use Terragen in game engines?
Post by: clewer on June 10, 2008, 09:27:42 AM
Thanks for the answers!
I have a modelling program named Blender.Hopefully,it can generate terrain with heightmaps.I'll try Geocontrol as well.
Once again,thanks for the answers!

Clewer
Title: Re: Can i use Terragen in game engines?
Post by: Moose on June 10, 2008, 11:20:53 AM
One more to consider is World Machine 2 - due to be released in a month or so - http://forum.world-machine.com/index.php?topic=763.0

Preview - http://www.world-machine.com/wm2/upgradetour.html
DevBlog - http://world-machine.com/blog/
Title: Re: Can i use Terragen in game engines?
Post by: rcallicotte on June 10, 2008, 12:13:11 PM
Groovy.   :P

Quote from: Moose on June 10, 2008, 11:20:53 AM
One more to consider is World Machine 2 - due to be released in a month or so - http://forum.world-machine.com/index.php?topic=763.0

Preview - http://www.world-machine.com/wm2/upgradetour.html
DevBlog - http://world-machine.com/blog/