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General => Image Sharing => Topic started by: lightning on June 14, 2008, 04:53:34 AM

Title: Castle grounds
Post by: lightning on June 14, 2008, 04:53:34 AM
heres my latest render
took 75 hours to render
all vegetation is my own i used my set of silver birch trees my high res grass and my set of oxeye daiseys
castle is a model from rodolfi
postwork done in photoshop cs4

enjoy!!
Title: Re: Castle grounds
Post by: Tangled-Universe on June 14, 2008, 05:06:33 AM
Oh wow man, normally I'm not that fond of TG-images with buildings or similar stuff but this image shows it IS possible :)
The lighting on the foreground trees looks awesome, so are the models themselves by the way. Unfortunately the trees in the background look a bit flatter because the lighting is somewhat different, not that it is really disturbing. I'd like to see this one at a higher resolution so the grasses and daiseys will look better and less noizy.
This probably already took a lot of time so maybe I'm requesting something impossible ;D
Great work!

Martin

p.s. nice Enayla/Linda Bergkvist avatar ;)
Title: Re: Castle grounds
Post by: lightning on June 14, 2008, 05:09:27 AM
thanks mate i will try and render a higher res one i will split it and render a few chunks at a time i think
Title: Re: Castle grounds
Post by: Tangled-Universe on June 14, 2008, 05:20:31 AM
Yes that's a good approach. I'm rendering a very complex and demanding scene this week. 10 VHQ populations, 1 high-poly hero-model, 1500x1000px @ GI 2/2 and detail 1 ;D
I've split it up in 8 pieces and rendered 2 pieces at the same time using 2 instances assigned each to 2 cores (of my quad) because that's more stable. I could use 4 cores in one instance to render 2 pieces but then the RAM-management fails unfortunately. Takes a lot of time but it is worth the time, can't wait to finish/post it :)
Title: Re: Castle grounds
Post by: monks on June 14, 2008, 06:26:19 AM
oooh, nice!!  Great veg all round!

monks
Title: Re: Castle grounds
Post by: Phylloxera on June 14, 2008, 06:27:04 AM
I love the vegetation, particular the trees !
Title: Re: Castle grounds
Post by: moodflow on June 14, 2008, 09:16:18 AM
Wow, this is really impressive!   :o
Title: Re: Castle grounds
Post by: rcallicotte on June 14, 2008, 10:26:04 AM
Storybook, Lightning.  Very nice!
Title: Re: Castle grounds
Post by: Oshyan on June 14, 2008, 03:22:01 PM
This is a really nice image. Not much to critique, except the slight sharpness/noise in the grasses. I suppose higher AA might help there. Great work. :)

- Oshyan
Title: Re: Castle grounds
Post by: lightning on June 14, 2008, 08:54:41 PM
Quote from: Phylloxera on June 14, 2008, 06:27:04 AM
I love the vegetation, particular the trees !
hey and all except the ox eye daises are available for free ;)
Title: Re: Castle grounds
Post by: darthvader on June 15, 2008, 02:19:33 AM
Lightning, your vegitation is just superb! I'm a bit sad about the daisies not being free; i'm rendering a scene for my friend and she absolutly LOVES daisies. Oh well, I'll live ;) you've already been more than generous with the excellent plant models you haev given already ;D
Title: Re: Castle grounds
Post by: otakar on June 16, 2008, 01:21:18 AM
The birch trees are just wonderful. Great image, the castle looks natural there.
Title: Re: Castle grounds
Post by: Seth on June 16, 2008, 01:22:53 AM
very nice mood in this render :)
what is the AA value ?
Title: Re: Castle grounds
Post by: lightning on June 16, 2008, 02:59:26 AM
Quote from: seth93 on June 16, 2008, 01:22:53 AM
very nice mood in this render :)
what is the AA value ?
15 was originally 33!
Title: Re: Castle grounds
Post by: cyphyr on June 16, 2008, 06:36:46 AM
Great image all round here. Only crit (an it a small one) is the castle itself could do with more detail, I feel it lets down the very high quality of the rest of the image.
cyphyr
Title: Re: Castle grounds
Post by: lightning on June 16, 2008, 04:44:11 PM
Quote from: cyphyr on June 16, 2008, 06:36:46 AM
Great image all round here. Only crit (an it a small one) is the castle itself could do with more detail, I feel it lets down the very high quality of the rest of the image.
cyphyr
explain more please what does the castle need to have to make it more realistic ???
Title: Re: Castle grounds
Post by: bobbystahr on June 17, 2008, 12:34:59 PM

[/quote]
is the castle itself could do with more detail, I feel it lets down the very high quality of the rest of the image.
cyphyr
[/quote]
explain more please what does the castle need to have to make it more realistic ???
[/quote]

I think maybe cypher was intimating that a bit more bump/displacement in the stone texture would help. I does wonders for the details adding small amounts of displacement. I dont think that that castle has a bump map, so if you take the colour map and turn it into a grayscale map and blur it a bit you'd have a really usable bump/displacement map...justload it into the bump/displacement channel of the default shader that I'm assuming the Multishader is using..I'd start with the shader set to 10 and go up/down from there according to your visual  feedback. I really dig this image but do agree with cypher on this...but I'm a displacement maniac....LOL.. ...
Title: Re: Castle grounds
Post by: lightning on June 17, 2008, 05:17:25 PM
i did make a a bump map 4 it i will increase it slightly then do a crop render and merge it together in ps ;)