Planetside Software Forums

General => Terragen Discussion => Topic started by: rcallicotte on June 17, 2008, 01:24:33 PM

Title: Distance Shader
Post by: rcallicotte on June 17, 2008, 01:24:33 PM
What is the difference in use between the zDepth setting and the spherical?  Which is better for clouds, for instance?
Title: Re: Distance Shader
Post by: moodflow on June 17, 2008, 04:47:55 PM
Quote from: calico on June 17, 2008, 01:24:33 PM
What is the difference in use between the zDepth setting and the spherical?  Which is better for clouds, for instance?

Calico, I believe the z-depth is planar vs spherical of "spherical".

I've been using spherical when I restrict clouds and it works well.  Just make sure you play with the distance values appropriately, else you could get a sharp line where the clouds are or aren't depending upon how you have it set up.
Title: Re: Distance Shader
Post by: rcallicotte on June 17, 2008, 05:49:53 PM
LOL  @moodflow, I understood that.  But, didn't know what the big restrictions might be either way.  I noticed a small change when switchign back and forth between the two, but nothing prolific.  Thanks for the advice about the sharp line.  I'm messing with it now.   :)