OK here's a new part of my big animation project. I've already worked out some of the problems but don't want to wait another 14 hours to post the image up. I've added a river to the stone path and given the surface of the stones and the path itself a little colour. I still don't know what to do with the ridges in the background though so any thoughts would be greatly appreciated.
Looks good so far. I think things could use some additional detail though (like microdisplacements on the foreground rocks and background mountains).
a good start needs a lot more detail in the background though
Hey, keep at it. I like this point of view. Nice clouds.
Hmmm, you got some renderbucket issues on the left...
Nice scene though. But the fake stones could use a bit more colour variation.
nice clouds
A good start but a little colour variation in the background would be nice. I don't mind the foreground stones but would like them show a little variation from the surface they are resting on.
Quote from: Mohawk20 on June 22, 2008, 11:12:50 AM
Hmmm, you got some renderbucket issues on the left...
Nice scene though. But the fake stones could use a bit more colour variation.
Dammit! thought I'd covered that up...rather pathetically. ;D
To all: Yeah I've worked most of the boringness out of the foreground colours but need some advice on how to punch up the background. Don't think strata textures would be in the right place here. maybe some mossy textures? a rockslide? a swingset? a disneyland?
strange pyramidal fake stones... did you use power fractal for the colour of the ground or just several surface shaders ?
I used a few surface layers, I wouldn't say a lot. The fake stones was the first node after the base colours, after that it was just a bunch of surface layers with their breakup shaders. There was no power fractal on the terrain, just a heightfield.
you should try a powerfractal as colour shader ;)
with something like scale => 0.1 and displacement => 0.1
Quote from: seth93 on June 22, 2008, 04:36:27 PM
you should try a powerfractal as colour shader ;)
with something like scale => 0.1 and displacement => 0.1
I second that, good suggestion...
How did you do the river and stonepath eventually?
I used a couple of image maps on the more vertical sloped of the stones and I had to create several lake objects to get the river to go up the incline and used an image map as a blending shader to restrict the edges of the lake. I'll render it again when I've fixed the background, all of my CPU's are being taken up by running folding@home.
Very nice pov- looks like it could really shape up this one. I was thinking of creating a pov like this myself after seeeing some pics of stonefields on the net...never got very far with it.
monks